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Old 09-02-2010, 06:25 AM
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Default And the Big Reveal is …

This is it, the day that many of you have been waiting a very long time for. Our good friends over at Rock Paper Shotgun are running an exclusive story with the first details on vehicles in Red Orchestra: Heroes of Stalingrad. Head on over there to get all of the dirt on the most amazing tanking system you’ve ever seen in a game and to check out their exclusive screenshots while you are there.

Link to the story for you: CLICK HERE
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Old 09-02-2010, 06:29 AM
=GG= Mr Moe =GG= Mr Moe is online now
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Sweet!!!! That looks like some serious amount of detail has gone into it.

This is really wonderful news.
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Old 09-02-2010, 06:51 AM
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Meh, RO was fine before it had tanks. One per side is a sensible limitation, the interior shot looks like oodles of work, not to mention an intricate damage model.
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Old 09-02-2010, 06:56 AM
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Yayyyyyyyyy!!! Know the world will know the greatest tank of WW2 is without doubt the IS2! :is2::is2::is2:

Only problem with the article is that it could of included some more screenshots of the tanks, rather than infantry.
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Old 09-02-2010, 06:57 AM
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You guys just outdone yourselves! It sounds so awesome, can't wait to get my hands on a tank and hope for some good crew members - you get a better feeling with real human instead of AI - but nonetheless cool system you guys implemented, sounds promising!


Hopefully we will see some video footage in the next few days/weeks
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Old 09-02-2010, 08:16 AM
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YAAAY!!!!!!!!!!!!!!!
Tanks are gonna be amazing, great great work guys. Keep it coming.


This looks familiar
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Old 09-02-2010, 08:22 AM
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Sounds amazing, quality one can only expect from TWI. Keep it up guys, I look forward to the release of ROHOS. I was sold already, but this article confirms this game will be amazing.
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Old 09-02-2010, 09:09 AM
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Just registered so I could ask this, but won't there be problems created by the amount of players that are willing to cooperate on each team?

Like team A has 5 tanks and 5 players in them, the team B has 5 tanks and 20 players in them. Doesn't that create issues for team B as they are now 15 infantry players down compared to team A? While team A gets no penalties because bots get added for their tanks anyway?
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Old 09-02-2010, 11:26 AM
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Quote:
Originally Posted by Nowotny View Post
Just registered so I could ask this, but won't there be problems created by the amount of players that are willing to cooperate on each team?

Like team A has 5 tanks and 5 players in them, the team B has 5 tanks and 20 players in them. Doesn't that create issues for team B as they are now 15 infantry players down compared to team A? While team A gets no penalties because bots get added for their tanks anyway?
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Old 09-02-2010, 11:32 AM
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Speechless.
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Old 09-02-2010, 11:36 AM
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Quote:
Originally Posted by Nowotny View Post
Just registered so I could ask this, but won't there be problems created by the amount of players that are willing to cooperate on each team?

Like team A has 5 tanks and 5 players in them, the team B has 5 tanks and 20 players in them. Doesn't that create issues for team B as they are now 15 infantry players down compared to team A? While team A gets no penalties because bots get added for their tanks anyway?
Then the team gets an advantage in quality of tank crews.
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Old 09-02-2010, 01:58 PM
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Sounds really amazing!

I think I know the answer, but I will ask anyhow.
Any chance that you can give us a hint which two additional tanks are in the making?
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Old 09-02-2010, 02:14 PM
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AMAZING INFO GUYS! I loved ALL of it! except...

Mouse aiming. It really isn't realistic to have mouse-based aiming for the main guns for tanks -- I really think using the keyboard is a much more authentic and skillful way to implement this.

Can you at least make it an option? The problem is using the mouse gives you way too much ease at pulling off pixel-perfect shots quickly. I love in RO:OS how you really feel like you're turning wheels or something to get the shot lined up.
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Old 09-02-2010, 02:40 PM
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Finally..Tanks make their entrance ..And How!!!
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Old 09-02-2010, 02:40 PM
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Quote:
Originally Posted by hockeywarrior View Post
AMAZING INFO GUYS! I loved ALL of it! except...

Mouse aiming. It really isn't realistic to have mouse-based aiming for the main guns for tanks -- I really think using the keyboard is a much more authentic and skillful way to implement this..
yay - mouse aiming... the old school

sounds like ppl will have less stuff to moan about this time round thankfully.
except the inherent absence of late war tanks i guess.
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Old 09-02-2010, 03:41 PM
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Good Jog
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Old 09-02-2010, 04:36 PM
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They had mouse aiming in game t-34 vs tiger
And it was not that easy at all but I do agree that keyboard gives you the idea, the feel rotating levers
P>S> TANKS YEYYAYWEYYY
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Old 09-02-2010, 05:06 PM
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Quote:
Originally Posted by Rumo View Post
Sounds really amazing!

I think I know the answer, but I will ask anyhow.
Any chance that you can give us a hint which two additional tanks are in the making?
IS2 and Panther >.>
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Old 09-02-2010, 05:17 PM
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My guess is probably lighter tanks.

The T-34/85 wasn't out until 1944, so it'll be a BT-7 or T-26. I would presume the German tank released would be a similar class, so likely a Panzer III or Panzer II.

Of course it would be easier for TWI to model variations on the Panzer IV, since the geometry is already done for it. If they make the Panzer III, they could also do a Stug easier since it's the same chassis.

I do hope if they put in the PIII, they don't include the unrealistic "unbuttoned" driver" position through the maintenance hatch.
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Old 09-02-2010, 05:25 PM
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Quote:
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Maybe put a reply with that as well huh? Go be an idiot somewhere else.
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