![]() |
![]() |
|
|||||||
| View Poll Results: Agree with the above? | |||
| Yes |
|
3 | 37.50% |
| Yes, but with changes |
|
2 | 25.00% |
| No |
|
3 | 37.50% |
| Voters: 8. You may not vote on this poll | |||
![]() |
|
|
Thread Tools | Display Modes |
|
#1
|
||||
|
||||
|
Well, personally I'm against having the indicators show up for the enemy only as it's a little unrealistic (you don't automatically know they're enemy).
Solution? All movement indicators are context based: you're walking along and then you see a bunch of movement indicators, all grey. You turn and look over, discovering they're friendly before turning back. Now you know they're friendly, so for the duration of knowing they're friendly they show up green. Unless they walk out of the room and back again (then they're grey again), but if you're sitting in a bunker and look around, seeing that all the guys are friendly they'll stay like that until they leave or you leave. Same goes for enemy soldiers, if you see an enemy soldier and then turn away the peripheral indicator turns red until he's out of your awareness ...thingy. What do you think? Edit: By above I mean below
__________________
Question Everything - Believe Nothing Last edited by LJFHutch; 07-25-2010 at 08:47 PM. |
|
#2
|
||||
|
||||
|
I'm starting to get so tired and bored of the speculation/poll/discussion/suggestion on every single tiny feature, everybody trying to make their own game or something, that I just simply don't give a ***** anymore, I'm not even reading the posts. I just want the game released with whatever TWI thinks is best, and I want it now.
Anybody else feeling the same way?
__________________
![]() I came not to send peace, but a massive 122mm gun to strike down my foes and cause unforeseen dread among the living. Book of IS-2 |
|
#3
|
|||
|
|||
|
I'm a big fan of having them turn everything up, but just as grey or otherwise IFF neutral blobs. If you could ID them as you said, and actually make that system work, that would be great. However I think that might be a tad complicated for the devs along with everything else.
__________________
AKA: [LLJK]_Logistic |
|
#4
|
||||
|
||||
|
I catch your drift, but won't having friendly indicators shown also make the whole system a pile of stacked-up crowded graphics?
Can you imagine a wave assault in line abreast.....so now exactly where are the enemy indicators going to fit? |
|
#5
|
||||
|
||||
|
Quote:
This part of the forum is here for a reason you know ![]() * * * * It probably would get crowded, but perhaps the peripheral vision could be mainly movement based and instead of icons have coloured, blurred blobs that go very transparent when that person is not moving (grey, green, red?). I'd just hate to see it only show enemies so that you knew instantly whether it was your own guy or the enemy. Edit: On another note, hopefully TWI will ignore the mob and just go with what they want/think is best. Game development is one area where democracy is bad
__________________
Question Everything - Believe Nothing Last edited by LJFHutch; 07-25-2010 at 11:43 PM. |
|
#6
|
||||
|
||||
|
Hey Hutch,
Nothing wrong with forwarding your ideas. As we understand the game is alpha, there's probably not a lot in the features that can be changed or added to much before release anyway. (so we're here mostly just for fun of it) |
|
#7
|
||||
|
||||
|
Yeah, it's fun just throwing ideas around like paper airplanes in a classroom though
__________________
Question Everything - Believe Nothing |
|
#8
|
||||
|
||||
|
Quote:
__________________
![]() Die Walküre ist nur Odin Gehorsam verpflichtet Sie geleitet die Gefallenen der Schlacht nach Walhall |
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
|
|