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#41
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I appreciate the update, but can't help but wonder why TW decided to release it when there's supposed to be a major patch coming soon. Was this an attempt to fix old bugs and glitches in preparation for the new patch?
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#42
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Probably
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Or we finally found out what was causing the hang issue, and we wanted to patch it right away.
__________________
![]() Pretty, what do we blow up first? - Myn Donos |
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#44
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Quote:
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#45
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This part is important. It was rather annoying to have to wait 3 minutes to load a map with an i9 processor and a very good ATI card.
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#46
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Poundamonium disable Perks after the last Update, wtf
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#47
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Ahh okay, the Mutators are not whitelistet in future ...
Thanks to Tripwire for the good game, but so i will never play it again
Last edited by Starfi; 07-01-2010 at 01:44 AM. |
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#48
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...wow -.-
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#49
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Quote:
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#50
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![]() And here we need a good team, with good perk levles ! |
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#51
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But yeah, Im sure TW will allow perks in the mutators later on, but just not leveling up. The mutators are just temporarily broken, lol. |
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#52
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Quote:
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#53
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I have played some games and it seems that the hang bug is fixed or greatly improved
![]() Good job TWI, and a “big thank you” for the people that helped with their computers! |
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#54
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I found it out completely by accident, and lols were had. |
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#55
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the mutators will be fixed, but they still won't allow you to level perks.
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#56
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Quote:
__________________
Problem, a51mj12? |
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#57
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when will this big fixed for the muts
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#58
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i have 2 servers when will the mutators be fixed thanks
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They are fixed, but they are no longer whitelisted.
__________________
![]() Pretty, what do we blow up first? - Myn Donos |
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#60
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I've updated my linux dedicated server to the latest version (the update that just changed kfmod.u and kfmutators.u) and the specimen mutators appear twice in the mutators list. Is it just me?
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