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#1
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Map Name: KF-RE1-Mansion-Story
Release: Final Map Style: Long and difficulty story/mission map Waves: 5 + boss wave Download Size: 3MB Map Size: 13MB Whitelisting: Approved as of 13-7-10 Download! (thanks Bartbear, TurkeySub, D12Eminem for mirrors): kfmapdb gamers maps -pliki ASI (exe) -pliki 7z -pliki zip Gamers Lifeline ------------------------------------------------------------ Well after about 6 months in the making its finally done! Fixes from Beta2: -Added cut scenes to make it easier to follow the story and to make the ending cooler -The infamous Gallery sequence in Wave5 is just as hard, and your team still needs grenades to get through it, but its easier to get grenades in the holes. They are a lot less likely to bounce out now -Lots of general fixes and tweaks Known Issue There is still a known issue where sometimes a weapon malfunctions or a problem using weapons upon spawning (particularly at start wave2 it seems). This seems to be more of a problem on >6 player servers, and often dropping your weapon and picking it up again helps. If you get this when you spawn at trader time, i recommend you quickly suicide and/or quit and reconnect quickly before the next wave starts. I have given up trying to resolve the issue, but it seemed to be worse the more inventory on the map. I therefore reduced the inventory as much as possible while leaving enough so the map can be beaten. General Information Follow Chris, Jill and Wesker in an epic escape from the zombie infested mansion! This is a Story map, there are a lot more enemies to kill than ordinary wave based map; the exact number is fixed and therefore the more team mates you have, the better your chances of taking them all down. Recommended Solo Play - Beginner Recommended Small Team, or first time with full team - Normal Full team of good players - Hard Just for the lolz - Suicidal Instead of getting to the trader at the end of the wave, you have to find the "Weapons Room". Decide amongst your team who is going to carry what and arm up to the teeth! Melee weapons may be essential on harder difficulties, as less ammo will spawn the harder the difficulty. TIPS: -Firebug friendly. Do not underestimate the pain that can be unleashed by the flamethrower in the narrow halls of the Resident Evil Mansion. Recommended you have 1 or 2 firebugs your team. -Check ALL rooms and nooks for ammo caches and possibly weapons. -Share and Conserve ammo! Use pistols/melee when the risk is low. Commando weapons should be used in semi-automatic mode. Use a variety of weapons so when you pick up an ammo box, all weapons benefit from the boost. Careful not to collect ammo when your primary weapon/s are already full! -Pay attention to the GO--> signs and 'Door Closing' warnings. These are there to make it easier to know where to go, you aren't being particularly clever if you ignore them. If you find yourself cut off and trapped unable to do anything, don't say you weren't warned... -Sometimes the way to go isn't blatantly obvious. However, rather than standing in a group complaining 'where do we go?' just walk around whatever hall you are in, and you should find the way. Remember, although most doors are locked, SOME doors can still be opened/welded. -Don't use your grenades to kill monsters on Wave5. There is something you will specifically need grenades for, and you will lose if you run out prematurely. Version 2 is in progress, see page 2 post for more details. Will contain fixes, all the new weapons, reduced 'story chatter', a 'randomised' wave 1, general changes to mix up what players have come used to in various areas of the map, 'the chaingun', hopefully a 'huskzilla', something else new I might just call the 'gauntlet of fire'. MUSIC FOR THOSE WHO ARE INTERESTED You can get Resident Evil music from this thread by bowsercoopa. It is a big download of ~150mb (which is why I didn't want to include something like this with the map), and it will replace the music on all maps in game. But I love it, brings back more RE memories
Last edited by driftwood; 12-22-2012 at 03:51 PM. Reason: whitelisting update |
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#2
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Thanks to Beartbear for a full run through set of youtube vids! Here is my fav, scroll down to Beartbear's post for the rest of the series
![]() YouTube - KillingFloor KF-RE1-Mansion-Story #3 Unique boss screenie:
Last edited by driftwood; 07-15-2010 at 04:25 AM. |
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#3
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#4
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woot.
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#5
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OMG FINALLY.
Did you use the music I sent ya some time ago?
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#6
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man sorry I couldn't really use it in a way that fit properly, so I figured it wasn't worth the large extra filesize required for the map. Thanks for your help though!
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#7
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Played through on beginner and threw on god mode after a few hundred kills to make sure I could go through it all the way. Was very nice, but there were a couple weird problems. During the cut scenes my character could move and it showed his arms on the cut scene and then I myself could turn so I would see my character and zoomed in versions of his arms. Enemies still attacked during cut scenes so I had to swing/shoot wildly. Lastly the chopper blades didn't rotate, but that is just visual.
Overall though, I have been waiting for this map for a very long time and am quite pleased with it. Thank you so much for the great game!!! It took about an hour and fifteen minutes with some slacking. ![]() EDIT: Just saw in one of your post that you knew about the weapon/arms thing. Just means suicidal will be harder....lol. Last edited by Bronzen; 06-15-2010 at 04:19 PM. |
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#8
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The design is that there shouldn't really be enemies during the cutscenes. The early one with the scrake should end just before the scrake is in attacking range. Other than that, I guess it would be possible to run ahead and trigger a cut scene while monsters are still alive. Do you think thats what you did on god mode, or was it more unavoidable that they spawned during cutscenes?
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#9
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Awe-inspiring mission map.
![]() This is one of the few playable mission maps on servers with >6 players. The number of specimens and the type of specimens that spawn were chosen well. Players notice the gradual change in difficulty, which allows them to prepare for what's to come. There's a sufficient amount of weapons and ammo for all players no matter what perk they choose. The cutscenes are unique and jaw-dropping. They provide good transitions, which create a natural flow to the story. All these elements, with the inclusion of puzzles and crests, immerse players in the storied resident evil series. Keep up the great work.
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#10
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that first screenshot is epic.
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#11
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Wow thanks for the great wrap chainsaw you make me blush, I think some parts of that were a little too kind though
![]() After playing through last night I found the ending is a little buggier than I realised. Playing cutscene after 3rd person patty kill = fail. But its kinda functional. Btw if players stick around a minute or so after patty dies there's a special challenge in store for you... |
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#12
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Well it was my 2nd run through that I had problems with. I would go into an area as soon as it was open and with one of the crests I got attacked during the cut scene. They might have been left over monsters or something. I will check it out again later tonight. But it is a lot of fun, even solo.
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#13
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Mirror Link: http://gs.gamerslifeline.com/killing...mansion-story/
Gamers Life Line, Your Gaming & Server Resource Center All services are completely free and funded by very generous donors. |
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#14
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We started at suicidal... but after 2nd failed attempt for the purpose of making that "movie" decided to go down to hard...(and we failed on final, but maybe some other time
)So here U go: YouTube - KillingFloor KF-RE1-Mansion-Story #1 YouTube - KillingFloor KF-RE1-Mansion-Story #2 YouTube - KillingFloor KF-RE1-Mansion-Story #3 YouTube - KillingFloor KF-RE1-Mansion-Story #4 YouTube - KillingFloor KF-RE1-Mansion-Story #5 YouTube - KillingFloor KF-RE1-Mansion-Story #6 YouTube - KillingFloor KF-RE1-Mansion-Story #7 ![]() Finally we gather to finish this map with happy ending. Difficulty: Hard YouTube - KillingFloor KF-RE1-Mansion-Story Ending
Last edited by BartBear; 08-17-2010 at 11:42 AM. Reason: Final Fight Movie added |
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#15
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One thing I noticed (Im not sure if youve done something about it or not) is that the specimens seem to be able to move during the cutscenes. So basically, if theres some left when you trigger a cutscene you would die.
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#16
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Wow Beartbear thankyou for that supreme effort! Ideally I wanted about 3 mins of just some highlights but I did browse through all your vids and liked it. I reckon you guys could have used a firebug on your team.
Also isn't it funny how since the T3 Weapons patch, most players who do so well in the waves can just utterly fail vs patty? Essentially this means all standing in a huddle and unloading with T3 weaps and pipes which often works on well known maps but if the patty survives that initial onslaught I've noticed most teams fall apart real quick these days. How about Finding a decent room to fight him in, one that has cover to run around. On this map I reckon Main Hall is the place to head to. Also lets all remember that patty's attacks can be avoided to an extent, its rarely a good idea to say 'screw this I'm just going to katana him'. Thanks again for your support! ----- HateMe is right about the cut scenes, but tbh it shouldn't happen unless your team is trying pretty hard to avoid killing the last batch of zeds then running ahead when a door opens to trigger the cutscene. |
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#17
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Playing support on this, I was a little wary of going into the room with the broken shotgun, wasn't sure if you would've put in the collapsing ceiling or not. Think I got stuck or left behind after the cinematic of Brad trying to defend the heli. Had a few laughs from the characters ripping on Jill though, was almost like the map was setup for an MST3K episode.
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#18
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I gota say this map is really well done and alot of fun, played this on my clan server [}{]KFL 32 Player, had around 10+ people awesome times. I recommend all server to have this map don't put it off, he's put soo much time and effort into this map don't want to let this go to waste.
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#19
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Quote:
Every now and then I sort the global server list by map and scroll down to this one. There is nealry always a server running it with people on it. So I'm happy. Could only be happier if someone from Capcom wrote me a letter lol.We also found out on Demon's server that if you set the wave number to 5 (as in 5 waves + boss wave), you get a cleaner ending on this map, you actually get the 'survived message' while the final cutscene is playing. On a typical 10 wave server, you get something of a endless/survival challenge after the last cutscene, and the map isn't technically winnable. |
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#20
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Should work on skin design for clots to look like RE zombies, and maybe crawlers to look like hunters heh heh...
FP to look like tyrant? genius!Sup joel, guess who hahah |
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