I don't understand why we can't have proper widescreen support nowadays. Hell, UT4 has proper support, so long as you can be bothered to do some ini editing. Why can't we change the FOV? Is that some kind of anti-cheating mesure?
Widescreen is the future, its not much to ask to have proper support for it, especially since the engine can already do it.
DeSTrOYeR;300083Why can't we change the FOV? Is that some kind of anti-cheating mesure? [/QUOTE said:Generally speaking: Yes. Changing FOV is kind of similar to zooming the view in.
Yeah screw people who buy better equipment. You should be forced to run the game in 640x400, at lowest settings, and in mono sound, just so people who have better computers don't have an advantage!ATM without widescreen support you see the same amount as anyone else, WITH you get to use that extra space at the sides and will see things people without widescreen wouldn't see. So it gives you an unfair advantage over people without that extra viewing area at the sides. Someone post a ss pls that compares the difference? I can't find one
Is the engine really set up to support it already? Maybe they could lock the FOV to specific ratios. 5:4, 4:3, 16:10, and 16:9. So in total there should be 4 FOV settings depending on the Ratio.
That would allow for widescreen support and prevent rediculous FOV settings.
this would be realy good. Maybe just implement one more checkbox in Video settings - wide screen/ not wide screen. Even players with 4:3 monitors could freely use that (if they think it is "better").
I prefer a vert- instead of a horizontal+ in ro atleast.
Why? because unlike alot of other games ro does not "zoom in" when using ironsights. i actually liked playing the mod with 75 fov. And i got a 24" widescreen monitor.
The fov ended up locked because it was too easy to bypass the engine/server set min and max fov. So people could bind buttons to get 20 fov which is the equivalent of a sniper scope. The easiest way to fix it was probably just locking the fov all together.
Then there should be 0 reason *not* to give us more FOV for wider resolutions.And in ro have a wider field of vision would not give you any advantages at all but anyway.
Even if the devs don't want to calculate FOVs on their own, they could still have an FOV slider that to apply people would have to reset the game, then nobody would use it as a script.It would be nice if somehow the settable fov could return, in a way that people can actually measure the angle from the eye to the 2 sides of the monitor. Fill that number in. and poof its as if your room is some sort of robot tank with viewing hatches that are your monitors. Meaning that if you do that you'll be able to judge distances.
The proper way to fix it should be by calculating the FOV based on the resolution and giving us that... then us people with widescreen setups (or in my case 3 monitors) don't get screwed and only see parts of what we should be seeing.
Then there should be 0 reason *not* to give us more FOV for wider resolutions.
Even if the devs don't want to calculate FOVs on their own, they could still have an FOV slider that to apply people would have to reset the game, then nobody would use it as a script.