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#1
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Hello everybody,
Maybe someone could help me: which class controls playing character animations, like in older Unreal Engine games it was the pawn child classes which declared which animation to play. But in Red Orchestra I couldn't find anything like that. I only found some animation list in ROPawn options which doesn't seem to work. Maybe somebody could help... |
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#2
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The subclasses of ROPawn overwrite the animations. You have to change the animations in the respective pawn you want to spawn. RORiflemanPawn etc...
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#3
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Thank you, I must've been loading packages in a wrong way... couldn't see any ROPawn subclasses.
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