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  #21  
Old 04-10-2010, 05:37 PM
nutterbutter nutterbutter is offline
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Originally Posted by Anubis_FB View Post
w
Support - (Changed to be a jack of all trades) Support will receive all the benifets of all the other perks that they have when they reach lvl 3. Will maintain the welding and the space that it can hold, but no longer has grenades.


Listing for the new Support Class
LvL 1 - increase welding regeneratoin and speed by 50%
LvL 2 - increase movment speed by 5%
LvL 3 - increase resistance by 5%
LvL 4 - increase damage armor can take 5%
LvL 5 - increase damage with all weapons by 2%
LvL 6 - increase movement speed by 10%
LvL 7 - increase resistance by 10%
LvL 8 - increase damage armor can take 10%
LvL 9 - increase damage with all weapons by 4%
LvL 10 - reduce the cost of all weapons by 25%
Make the supports class that powerful and no one will play any other class. Mix the unmatched weapon carrying ability with speed, increased armor protection, increased resistance, AND increased damage with EVERY weapon and there really isn't a reason to play any other class.

"no extra genades?" Who cares about grenades anyway? Only reason for grenades is to open doors poor players have welded.
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  #22  
Old 04-10-2010, 08:52 PM
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Originally Posted by nutterbutter View Post
"no extra genades?" Who cares about grenades anyway? Only reason for grenades is to open doors poor players have welded.
Never heard of ''stacking grenades when the FP is about to blend your ***''??
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  #23  
Old 04-11-2010, 12:00 AM
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Originally Posted by nutterbutter View Post
Make the supports class that powerful and no one will play any other class. Mix the unmatched weapon carrying ability with speed, increased armor protection, increased resistance, AND increased damage with EVERY weapon and there really isn't a reason to play any other class.
Wrong.
There is a great reason to play every other class. This suggested "jack of all trades" support, as currently suggested, is made of fail.

Why?
Because you're trading one's role in a team for a pathetic gimmick tank.

I agree that the speed, armor, and resistance are fairly useful for surviving, as we can already see with medic's kiting enemies and surviving after their team has been wiped. In fact, this "jack of all trades" perk IS Medic minus their vital role of healing (plus dmg resistance and carry capacity)
However, that's defensive. What does this proposed class have to offer offensively?

Nothing.
Did you not read the proposed damage increases? 6% at level six. A level one Commando is going to do more damage with a bullpup than you are. Oh, and that 25% discount? You won't get tier three weapons for a while. An aa12 (starting price 4000) costs a level six support specialist 1200. For this New class, it would cost 3000. Not getting that much for a while.
Relative to hard or suicidal, those bonuses are laughable.

In conclusion, this class is not overpowered, it's exploitable. You give a medic with damage resistance access to both the m14 and the bow and there are going to be noobs rambo-ing with it. But is it going to help the team? No, because they won't be playing any role in a team half as well as any other perk, nor killing as efficiently. Using anything other than the Overpowered bow, this class would fail, hard.
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  #24  
Old 04-11-2010, 05:43 AM
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There should be an option in the perk selection screen that allows you to choose "no perk"

for those that want a challenge but can still level there other perks
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  #25  
Old 04-11-2010, 02:01 PM
nutterbutter nutterbutter is offline
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Originally Posted by Melon_Reaper View Post
Wrong.
There is a great reason to play every other class. This suggested "jack of all trades" support, as currently suggested, is made of fail.

Why?
Because you're trading one's role in a team for a pathetic gimmick tank.
I don't see it that way. That class is a medic with a huge weapon store.

Quote:
Originally Posted by Melon_Reaper View Post
What does this proposed class have to offer offensively?

Nothing.
Did you not read the proposed damage increases? 6% at level six.
Who cares about a lower damage increase when someone can carry over 50% more weapons? With speed. And better armor. And better resistance?

Carrying over 50% more weapons is offensive minded. What is the big drawback to carrying all of those weapons? Slow speed. But that is taken care of.

There is a reason why the OP picked those perks. He wanted to best of each class; Medic speed, Support carrying capacity, Medic armor, Melee or Medic resistance, and at lvl 10, every weapon cheaper.

Oh, and add in the fact that picking up an ammo box can give ammo to at least 4 more weapons and that is a lot of firepower.

Who cares about a 30% to 40% damage increase when someone has twice as many weapons?
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  #26  
Old 04-12-2010, 05:37 PM
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Undedd Jester Undedd Jester is offline
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We already have a jack of all trades, the Field medic. Can use any weapon he wishes alongside his Mp7, except the law of course. Either way, Jack of All Trads perk is bad. The support class already has alot of tools. He can carry bigger more powerful weapon combinations, he can weld up doors faster and his shotguns have a lot of different pratical uses ranging from crowd control, spike damage and covering fire. Not to mention the flashlight on his tier 2 weapon that no other perk has. Bottom line - Support is a very, VERY versatile class.

Only way I would see it added is to have either bots that use it (which lets face it is a horrible and pointless idea in itself) or Horzines final specimen Sgt. Masters as a pre-Patriarch boss using this perk set up and armed to the teeth with guns to fight players with.
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