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Originally Posted by Entangler
You did a poor job of it.
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I hate to break it to you, but if someone misunderstands something someone says, it is the speakers fault for not explaining things properly.
As for misunderstanding you, I didn't. You constantly, and I really don't care to go back and post your quotes, on how you wanted things to always spawn in front of people. If things always spawn in front of others then it is a barricade situation. Fight out of a room? One direction. Fight in a hallway? Two directions. But still effectively a barricade. You want a specific flow to the mobs. You want them funneled. You want to put a vent in the middle of the room so things could drop down? Fine. But NO ONE IS GOING TO FIGHT THERE. How often do you think a team is going to fight in a room or hallway when 40 - 50 crawlers and stalkers drop on them every round? So things will still spawn in front of others at designated spawn points. You even mentioned how a team member has this direction and so forth. What you want, and said, is mobs to spawn in front of the team. You can talk about the "ambush" but since no one is ever going to fight below a vent or two, it doesn't matter.
No one is going to fight under a vent. They will go somewhere else.
Quote:
Originally Posted by Entangler
If you knew that before you wrote it, then why did you write it at all?
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Just covering the bases.
Quote:
Originally Posted by Entangler
Did you misunderstand what I said about the MinDistToPlayer property or something?
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Nope. But you have to think about how people play the game. I mentioned that for the "ambush" that you say you want but really don't, the designer would have to put multiple vents all over the place.
Quote:
Originally Posted by Entangler
Apparently I have to keep repeating that point, because it seems to mysteriously disappear from my posts whenever you quote them.
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If I don't quote something directly it is either because I agree with you or I just don't care enough to argue it. You can decide for yourself.
Quote:
Originally Posted by Entangler
Given that up until that point, whenever I had typed out what I wanted, you had responded by accusing me of wanting something entirely different, I'm surprised that it actually worked.
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Yeah, hard to freakin' imagine when you actually type something out then someone understands you.
You talked about spawns dropping on players heads (you didn't like), placement of vents, and MinDistToPlayer (see, I mentioned it). In that last paragraph, you actually go into detailed gameplay. Big difference.