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#1
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According to the article:
"But unlike the recruit's clunky, used weapon, the Hero gets a sharp, clean piece of machinery that will reign terror on their enemies (that's the aim, anyway)." My question is... will this have impact on the gameplay, and not just the looks of the weapon? I mean, will those clunky used weapons have a chance to jam or have worse performance in general? |
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#2
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It would be really nice if this would not only be an aesthetical aspect but really have an impact on gameplay, even though I already hear the newbs whine when their crappy weapons jam too often
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#3
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I am not sure if weapon jam is a good idea. IF included maybe 1 of 1000 shots should jam.
BUT what should be included is lower accuracy! Old rifles/smgs should not be that accurate than new ones. ![]() Otherwise whats the point in having a new weapon...?
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![]() Hero Commander & Hero Squad Leader Last edited by Capt.Cool; 03-17-2010 at 12:26 PM. |
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#4
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It doesn't mean the weapons will be too inaccurate or will jam too often, but they should jam based in its quality in a realistic rate. The closer to RL the better
Also, progression makes people want to play the game more, just as it is in KF |
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#5
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Quote:
Someone who buys the game late may learn and catch onto the game very quickly compared to someone who's played it since it came out.... that new player could even be better then the vet, yet because he's got crappy weapons compared to the Uber 733t guy who's put in more man hours, he's handicapped by things the other player doesn't have to worry about. Thus you end up having players not beating other players based on actual tactics and skill, you end up having players beating other players because some code dictates their weapon should crap out on them more then the other guy's. In a nut shell, all it is is a fancy way to say people who play the game the most will have handicaps benefiting them against other players just trying to learn the game who are stuck with crappy weapons and constantly being dominated. Me no like.... Bad medicine. Last edited by Cpt-Praxius; 03-17-2010 at 03:29 PM. |
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#6
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I like the system a lot in KF, and honestly, if the game is realistic, it doesn't matter if the weapon is older or newer when it comes to 1 vs 1 fights. In a game like RO, there won't be "50% more damage, woot!" kind of thing.
You guys are exaggerating everything in a way that you say the guys with newer weapons will dominate everything and the guys with the older ones will not even be able to fire back. |
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#7
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Quote:
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#8
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so according to you guys, in a realistic setting, a new clean weapon should behave the same way as a dirty old one.
Is that realism for you? It sounds like you don't even want to play the damn game. Scared of some "noob" grinder who will kick your *** because of a slight difference in the quality of your weapons? Would that make any difference when you are with a kar98k and you find a Russian PPSHer in close range?, no, he will kick your *** anyway regardless of how clean his weapon is. Last edited by Fedorov; 03-17-2010 at 04:26 PM. |
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#9
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Some perk and stat stuff could be nice for public games. For competitive games it should be possible to turn off so everybody got equal chances of winning.
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Unless specifically stated otherwise, anything I say reflects only my personal opinion and not that of Rising Storm. |
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#10
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I think weapon jamming could be implemented in a realistic way, but only if the player can fix the jam very quickly with a tap rack bang. Like within one second, or faster.
And jams should be very rare. Like a 0.5% chance of it happening. But is it even worth implementing then? I wouldn't mind weapon jamming, but I wouldn't miss it either. |
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#11
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Quote:
Quote:
Jams could be implemented, but only when there´s a reason, that depends on players actions. For example if you crawl through mud, sand, snow etc., there should be a possibility for jam. But since this sort of "jamming feature" will not happen, maybe it would be better to leave jamming out. Sure, "bad ammo" jams could also be implemented, but then it would be just pure coinsidence, nothing to do with the players actions. And that´s not so good idea. |
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#12
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The german weapons, specially the MP-40, were not designed to resist to the russian winter, so I think they could have a small chance of jamming ONLY in winter maps.
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#13
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Would it really be worth making the recruits' crappy weapons less accurate anyway? I mean, yeah they might be less accurate if they are worn and dirty, but at most the recruits will have a what, 1% degradation in accuracy? The bullet is still gonna have to go wherever the barrel is pointing. It isn't like the recruits will have smoothbores and the heroes will all get issued sniper-grade weapons.
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YOU DARE AGREE WITH ME?! Last edited by Bobdog; 03-17-2010 at 06:17 PM. |
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#14
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i think there is a certain limit to realism where it starts to defeat the purpose of playing a game instead of doing something for real
weapon jamming is realistic yeah, but it would only be annoying rather than increase the sense of immersion. |
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#15
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also, when I say weapon jamming, you probably think about Far Cry 2, where weapons were constantly jamming, it should be far less frequent than that IMO. |
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#16
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the thing with weapons jamming it depends on usage of weaponry as well. And how well you care for your weapon how well you clean it etc.
As the parts needed to keep a gun in working order are completely not included in the game, just giving someone a jam in their gun will be annoying. If jams occur like after you dive in the mud, continuously fire your weapon fully automatic till its empty and stuff like that. Then getting a jam could be like your own cause, but a player should have control over the happening of anything like it. Rather than if every shot being fired is fed through a random generated chance of jamming.
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Unless specifically stated otherwise, anything I say reflects only my personal opinion and not that of Rising Storm. Last edited by Zetsumei; 03-17-2010 at 07:07 PM. |
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#17
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For once I agree with VN, this should only be aesthetic.
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#18
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One of those thing that should be left out of games, IMO.
Plus, the heroes crap better not affect gameplay. |
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#19
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I think it's kind of funny that heroes will get dirtier and not that good cared for ragged look, while their weapons will get shinier lol.
If anything, the roles could be reversed, giving a clean working weapon to a the new recruit, and have the weapon deteriorate for the hero because of overuse, getting just as dirty as the hero. Since the hero has become good at the game (which we can just assume) he will have learned how to deal with such a weapon on the go. But i doubt many people would play for weapons that get worse as you go ![]() Anyways, i'm not into those kind of things anyway. A game should be interesting on its own, without stuff to unlock to keep you going. That's just cheap and reeks of pick up and play gameplay that gets stale after a week and needs something on the side to keep you going. I doubt this will be the case with ROHOS but just saying. |
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#20
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However, the weapons perhaps shouldn't become dirty but should just have some greater signs of wear on the wood and metal, but not going in to Far Cry 2 territory where it looks like you picked your gun up from some mud pit where it has been laying for 15 years. Manufacturer's marks would be a nice touch, with the new recruits sporting weapons from 1941 or 1942 and veterans using weapons made in the 30s.
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![]() why even bother |
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