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Voodoo Extreme have just posted a new article on Heroes of Stalingrad, over on the Voodoo Extreme website. We sat down with Peter Eykemans at GDC 2010 last week and discussed a whole bunch of Heroes stuff with him. In the article, he is able to spill some new beans for you all to read about! On top of that, a nice bunch of high resolution screenshots, revealing one of the new levels. Head over there and take a look.
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#2
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great!
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#3
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Wohooo nice :d:d
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#4
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finally, thx!
/me reading |
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#5
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About time d:
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![]() Hail and Kill |
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#6
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Quote:
grain silo looks very good and countdown gamemode sounds like really tactical fun!
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#7
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Nice screens !
I'm happy to see that my suggestion of gametype (countdown) will be in Heroes of Stalingrad ! Can't wait ! |
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#8
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Sounds great!
Love the Elevator map. Looks nothing like my try on the old RO...hehe
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It looks just like the real thing... we can now reveal that we were there in the summer of 2007 (so long ago!), just before Jason Mark and friends...
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#10
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Been waiting for this all day
![]() Love the screens, the game looks great, and so do the soldiers. Some great new info on the gamemodes as well, sounds very good! |
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#11
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I like the idea of countdown. Map looks great too!
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#12
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At last..lol..And boy was it worth waiting for..I can't wait for this game to come on pre-order..
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I'm on a vodka diet, I've lost 3 days so far. Beta test rig: I7-920 overclocked to 3.5ghz, 6gb DDR3, ATI 4890 2gb, Realtec HD sound,Win 7 x64 |
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#13
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You guys are Georgian, aren't you a little worried when visiting Russia? Have you guys been able to go back since the conflict? Europe is a strange place...
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Sorry officer I don't care how pissed I get you... But I don't go nowhere without my pistol pistol! |
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#14
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O_o??
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#1 Bonzai charger |
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#15
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Finally some real news!
I'm really glad that there seems to be so much innovation. Player progession will have me hooked for months no doubt, and the multiplayer campaign thingy sounds great as well! Just as mentioned in the article I've found myself totally immersed on one map, just for it to be followed it by some crappy map and everything gone. Graphics don't look revolutionary crysis 3 style but good enough for me, though I have to say that the green building itself looks kinda extremly clean from the screenshots, don't know how good that fits with ruins around it. Then again it's all about the mixture of different atmospheres, if this is one of the 'sunnier' maps I'm sure there's loads of gritty dark ones/winter ones etc. as well. I wonder if there are any night maps though? Usually you have the problem that when you make night maps too dark hardly anyone plays them, but if they're too light then there's no real 'night' atmosphere. But looking at how innovative TWI seems to be, I'm sure they'd find a new way to handle this as well ![]() Another thing I think that would be important are phyiscs, at least to a HL2-esque extent where you shoot small objects etc. |
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#16
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I've got the news frontpaged over at www.tangodown.nl and www.heroesofstalingrad.nl
![]() Thanks for giving us something new to post about, now it's time for us to start the hype machine over at the TDNL forums!
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#17
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Everything article is so sexifull that I'm out of words O.O
Last edited by Fedorov; 03-16-2010 at 11:31 AM. |
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#18
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#19
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A change from the radar system to another system sounds snappy
![]() Quote:
However for me in regards to clanplay, having reinforcements so you need to manage your reinforcements and cut off the enemies reinforcements is part of the fun in tactics. And with that I truly hope that not all maps will be push maps but allow for fighting over multiple (yet limited) fronts, so people need to decide how to split up forces. ----- Although the main point for me, remains a change in the actual cap system.
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Unless specifically stated otherwise, anything I say reflects only my personal opinion and not that of Rising Storm. Last edited by Zetsumei; 03-16-2010 at 12:29 PM. |
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#20
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So? Russian's aren't stupid you know :P
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#1 Bonzai charger |