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  #21  
Old 02-11-2010, 01:01 AM
Flogger23m Flogger23m is offline
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Quote:
Originally Posted by Ermac View Post
That would be cool. The source engine makes that stuff easy. I'm not sure how feasible it would be with the UE3.

Ever play UT3? There is a pretty good player customization feature in it.

Pretty much all game engines can do it.

As long as it is realistic and authentic differences.

Last edited by Flogger23m; 02-11-2010 at 01:06 AM.
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  #22  
Old 02-11-2010, 05:31 AM
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in my opinion this "pimp my soldier stuff" sux.
the game should be authentic. in RO its cool: the german SL wears a cap and the others helmets. why the hell do ppl need to customise everything?

buy a doll, a barby or whatever, and put on what u want!
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  #23  
Old 02-11-2010, 06:30 AM
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In RO there was no customisation because it was their first game and they were a bunch of moddesigners at the start of their career.

But today almost every game offers to customize your character, its some kind of standard.
Its not about copying something from other games, its about to stay updated with what players expect now.
If you make the game like 5 years ago, problerly just the people here in the forum will buy it...

Face it, RO2 needs more buyers/players than just the hardcore guys in here.
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  #24  
Old 02-11-2010, 06:41 AM
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Quote:
Originally Posted by Capt.Cool View Post
But today almost every game offers to customize your character, its some kind of standard.
Its not about copying something from other games, its about to stay updated with what players expect now.
If you make the game like 5 years ago, problerly just the people here in the forum will buy it...
I'd MUCH rather see the devs work on enhancing the gameplay and providing new and exciting (and realistic) features, level design, and animations, rather than just pumping out stuff that is "standard" but mindless. Most multiplayer FPSes 5 years ago had customization also, and a good chunk way back in 2000 did too. Most games also allowed you to tweak your loadout by mixing and matching a bunch of weapons. RO had hard class restrictions with only a few choices. But niether of those hampered the origional RO, and it won't hamper it today.

Perhaps the Heros will be able to put bits of plant matter on thier helmets, boot black on thier faces, or whatever. But the vast majority of soldiers should just be randomly generated dudes, just like in RO.
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  #25  
Old 02-11-2010, 09:14 AM
GfrSeifter GfrSeifter is offline
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RO has class restrictions, and this is good!
what i like the most in RO is, that its simple. no posh graphics, costumising etc. a linear but with a lot of details and authenticity made game.
there is no need to put in this new wave crap.
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  #26  
Old 02-11-2010, 09:18 AM
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Quote:
Originally Posted by LogisticEarth View Post
Perhaps the Heros will be able to put bits of plant matter on thier helmets, boot black on thier faces, or whatever.
thats a good start.
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  #27  
Old 02-11-2010, 02:46 PM
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Quote:
Originally Posted by GfrSeifter View Post
In RO its cool: the german SL wears a cap and the others helmets. why the hell do ppl need to customise everything?
Wrong, Germans were pretty fond of helmets and nearly everyone wore them when being in close proximity to the front. Even generals.
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Yes. One or the other. Or if not, then some other time.
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  #28  
Old 02-11-2010, 03:37 PM
GfrSeifter GfrSeifter is offline
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this is clear, man. but i wanted to say, that RO does not allow changes on the classes, their look etc
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  #29  
Old 02-12-2010, 12:24 AM
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Customization doesn't mean putting things in that would be unrealistic.

If we even get some kind of customization you can bet it would be authentic and would fit the history.
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  #30  
Old 02-12-2010, 02:20 AM
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Quote:
Originally Posted by Capt.Cool View Post
In RO there was no customisation because it was their first game and they were a bunch of moddesigners at the start of their career.

But today almost every game offers to customize your character, its some kind of standard.
Its not about copying something from other games, its about to stay updated with what players expect now.
If you make the game like 5 years ago, problerly just the people here in the forum will buy it...

Face it, RO2 needs more buyers/players than just the hardcore guys in here.
Now that I think of it, I can't think of any game with "customizing" your avatar. Call of Duty games don't have it and neither does Battlefield games.
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  #31  
Old 02-12-2010, 11:21 AM
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It was a design choice with RO and KF not to allow custom content without a proper mutator or built into a map. This design choice will likely be upheld with ROHOS as well. So if you want to do it properly, make a mutator or build it into a map.
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  #32  
Old 02-13-2010, 08:49 AM
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Quote:
Originally Posted by Yoshiro View Post
It was a design choice with RO and KF not to allow custom content without a proper mutator or built into a map.
Its good that not everyone can build/upload his own skin.
But will it be possible that you choose different headgear for example?

A) normal helmet

B) white helmet

C) helmet with camogear

D) helmet with foliage net
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Last edited by Capt.Cool; 02-13-2010 at 08:53 AM.
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  #33  
Old 02-13-2010, 11:10 PM
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I agree with some small customization, like choosing face model, voice, medals if available, glasses... Well, in the red army there was a big variety of uniforms in a single unit during the war, while in german units there was no variety at all, except in the winter. So, we should be able to choose our uniform when we are playing as allies and, in winter maps as axis.
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  #34  
Old 02-14-2010, 06:07 AM
GfrSeifter GfrSeifter is offline
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Quote:
Originally Posted by Yoshiro View Post
It was a design choice with RO and KF not to allow custom content without a proper mutator or built into a map. This design choice will likely be upheld with ROHOS as well. So if you want to do it properly, make a mutator or build it into a map.

thx a lot!!
NO dollhouse game, i am really sorry for you girls (:
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  #35  
Old 02-14-2010, 07:28 AM
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Oh please no! I dont want them to ruin it like that! Do we all really want an other CSS? Cheat Fest?
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