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#1
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Some Suggestions :
* Suggestion additionnal visual effects of spots on bodies players, scopes/rifles and vehicles with climatic conditions, examples: - mud spots. - Rainy gouts. - Dust. - ... * Suggestion additionnal audio effects more detailled of steps on different grounds (stone, wood floor, gravels, dry / muddy ground, water, snow, ... ). |
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#2
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It would be nice to have that sort of detail it worked nicely in Drake's Uncharted.
Although if a system like this gets in we shouldn't get female snipers, imagine all the pubescent boys playing this game and on purpose jump in water with them ;p.
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Look kittuns! |
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#3
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Wet body the body tremped singing the rain!
I just find your sniper!
Last edited by .:CM'].[Diablo; 02-07-2010 at 11:28 PM. |
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#4
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This is actually what I'm hoping to see most in HOS. The more Tripwire does to make us believe we actually are fighting in the rain, snow, dry environment, etc. the better. Having more sounds related to what's going on in the environment will give the player a much richer experience.
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#5
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It would be nice to have things like mud develop on boots (and even uniforms if you go crawling in it) and things like snow etc. I think that when you layed on the ground in Call of Duty 2 you were supposed to get snow on your uniform but I dont think that was ever carried through (or was? I cant remember) but would be a great attention to detail and realism
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#6
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That can be intersting if you don't move when a snowing time :
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