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  #1  
Old 11-21-2009, 10:54 PM
STOLES STOLES is offline
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Default Spawn Spots

More often I am seeing Zeds spawn right in front of me. It is really crazy, gives us no time to get them sometimes.

Anyone else notice this?
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Old 11-21-2009, 11:00 PM
ro_sauce ro_sauce is offline
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depends on the distance from player setting that the zombiespawn zone has.
so its up to the mapper.
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Old 11-21-2009, 11:09 PM
therajuncajun therajuncajun is offline
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I was leveling demo on foundry with hard poundamonium and I would have nothing following me, turn a corner, and then turn back around having stepped one foot past the corner and instantly I get punched in the face by a fleshpound. It spawned less than a yard behind me around the corner the instant I turned.
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Old 11-22-2009, 12:20 AM
KON_Air KON_Air is offline
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The Foundry is really guilty about this. So far I have seen Fleshounds spawn behind barrels and beams.
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  #5  
Old 11-22-2009, 03:59 AM
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I could tell you exactly the rules for spawning zombies, but I'm afraid that I too recently feel that they tend to break the rules occasionally. Not sure if its due to lag or what, but I might turn a corner and rather than run into a zombie, I catch a few of them spawn a few meters in front of me.
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Old 11-22-2009, 04:20 AM
IanTheM1 IanTheM1 is offline
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It definitely feels like the spawn code has gotten a bit wonky with recent patches.

If you want another incredibly bad gank-spawn, the elevator shaft on the bottom floor of KF-Offices does this all the time.
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Old 11-22-2009, 05:21 AM
SgtShaftoe SgtShaftoe is offline
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I made another post about this on the forum. Glad other people are noticing it too. I've got some videos up. I think foundry is the worst offender, but manor and westlondon are close seconds. From what i can tell, the tweaking of the spawn distance was done to help balance out the new weapons, but I really don't like it.

I hope TWI will get all this patched up soon. The level up pack threw what was a very well balanced and strategic game way off balance, and now they just need to fix it back up again.

Heres my post about close spawns:
http://forums.tripwireinteractive.co...ad.php?t=38699
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  #8  
Old 11-22-2009, 10:15 AM
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The zombies have to spawn out of sight however if they are in the middle of spawning and you come around the corner it's too late and they will spawn in front of you.

I also believe that the zombies rely on the pivot point of their volume and if this is out of view then they will spawn no problems even if you can see them. This would be a limitation in the unreal engine used and probably cannot be fixed. Maybe this wouldn't be an issue if the latest unreal engine had been used.
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Old 11-22-2009, 02:16 PM
therajuncajun therajuncajun is offline
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Quote:
Originally Posted by avp2501 View Post
The zombies have to spawn out of sight however if they are in the middle of spawning and you come around the corner it's too late and they will spawn in front of you.

I also believe that the zombies rely on the pivot point of their volume and if this is out of view then they will spawn no problems even if you can see them. This would be a limitation in the unreal engine used and probably cannot be fixed. Maybe this wouldn't be an issue if the latest unreal engine had been used.
It'd be really nice if they could get a license to customize the engine and develop it on their own. They could work out the bugs and issues in the engine and tweak it to work even better for KF as it would be designed specifically for KF now instead of for UT2k4 with modifications.
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Old 11-22-2009, 03:13 PM
SgtShaftoe SgtShaftoe is offline
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Have you seen some of the spawns that are considered "out of sight?" You can stand perfectly still in the door of the church (no walking around corners) and watch bloats and gorefasts pour out from behind... a phone booth. or a lamp post. Its totally ridiculous. And if you play on foundry, zeds are spawning right in front of you, regardless of turning corners.

This wasn't a problem before the Level Up Pack.
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Old 11-22-2009, 03:28 PM
outofrealman outofrealman is offline
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Quote:
Originally Posted by SgtShaftoe View Post
Have you seen some of the spawns that are considered "out of sight?" You can stand perfectly still in the door of the church (no walking around corners) and watch bloats and gorefasts pour out from behind... a phone booth. or a lamp post. Its totally ridiculous. And if you play on foundry, zeds are spawning right in front of you, regardless of turning corners.

This wasn't a problem before the Level Up Pack.
When you try to go up the stairs on Foundry after the wave starts (nomatter left or right of the map) there will be a group of zeds pop up from thin air very often. The case is: you are running away from a big group of zeds, and you see nothing upstairs. You think it is safe to go up but a group of gorefast will probably spawn while you are GOING UP the stairs and nearly everytime I die on suicidal when this happens. I think it is really cheap to die bc of this suituation but not my skill sucks or I made a mistake.
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  #12  
Old 11-22-2009, 07:01 PM
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Quote:
Originally Posted by therajuncajun View Post
It'd be really nice if they could get a license to customize the engine and develop it on their own. They could work out the bugs and issues in the engine and tweak it to work even better for KF as it would be designed specifically for KF now instead of for UT2k4 with modifications.
Actually to make any money from the game TW has had to purchase a license for commercial use (1 per game) and this allows them to modify it in anyway that they want too in order to make the game work the way they want it too. KFed is a modifyed version of UED 2.5

So in reality TW can do whatever they want with it. But TW did not make the engine and so do not know it's inner most workings. It's easy to add onto the engine and work with it but to completely change and rewrite the core of the engine is either out of their league or too much hassle, especially for an old engine.

This is a limitation that will probably stay with the game until a possible sequel was to be made on the newer engine. Or if they create different system mechanics to spawning the zombies.

The best option is probably just to tweak the minimum spawn distances but this shouldn't matter on suicidal since it's ment to be hard.
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Old 11-22-2009, 07:09 PM
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Quote:
Originally Posted by SgtShaftoe View Post
Have you seen some of the spawns that are considered "out of sight?" You can stand perfectly still in the door of the church (no walking around corners) and watch bloats and gorefasts pour out from behind... a phone booth. or a lamp post. Its totally ridiculous. And if you play on foundry, zeds are spawning right in front of you, regardless of turning corners.

This wasn't a problem before the Level Up Pack.
My favorite is the wooden fence on Manor. You can SEE THROUGH IT, but the game considers it to be 'out of sight' if they spawn on the other side of it, so you'll literally see enemies spawning in right in front of you if you look through the fence...

It can absolutely gank you, though. As someone just said, the stairwells in Office are ridiculous about it, to the point that if you're running, it's best to outright avoid them and jump out a window...
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Old 11-22-2009, 07:13 PM
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The fence in manor is undestandable since it's a Static Mesh which IS between you and it wether you can see through it or not doesn't apply.

That and the pivot is very small so pretty much any thing can cover it up.
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Old 11-22-2009, 10:31 PM
TheHateMaster TheHateMaster is offline
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Actually this happens on Bio Labs too, but it's an easy map so hardly anyone'd complain. ZEDs spawn out of thin air at the corridor on the right sometimes, you can even see them "dropping" a slight distance from the air, like they had been hovering and now just "arrived".
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Old 11-22-2009, 11:15 PM
driftwood driftwood is offline
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Biotics Lab is where I noticed it. So I guess it happens everywhere, but it is only occasionally that you catch it out.

Why are people discussing licensing of U2 engine, this is a more likely a Killing Floor mechanic than an engine limitation. It was working properly before...

If its intentional to balance out the new weapons, what can we do? I don't want to see the game made easier with the new weapons as they are.
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  #17  
Old 11-23-2009, 09:58 AM
-=AG=- Avery -=AG=- Avery is offline
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Yeah I have had some weird **** happen to me. I turned a corner and after I turned a corner 5 clots spawned infront of me and I was being followed by a Fleshpound. I was playing on wyre forest in the lower complex and theres those grated windows looking through them I had a scrake spawn and walk in the door and kill me. (to explain was medic with only mp7)
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