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  #1  
Old 11-19-2009, 09:54 PM
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Default Update on map exploits and memory usage

A required update for Killing Floor has just been released. All servers must update to remain compatible with the client. Unlike other updates, the version number has not changed and all servers will show in the server browser whether they are updated or not. As such, if you are getting mismatches when connecting to a server please try another server that is already updated. The update included the following changes:
  • Fixed exploits on KF-Bedlam, KF-BioticsLab, KF-Farm, KF-Manor, KF-Offices, and KF-Wyre.
  • Further reduced the memory utilization in the Killing Floor Client.
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  #2  
Old 11-19-2009, 10:16 PM
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Just wanted to say thanks for the early warning on the mailing list this time around, really made this update go smoothly for us!
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Old 11-19-2009, 10:34 PM
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Hey good news about further memory reduction, has Tripwire made any progress towards fixing those hitches upon ZED spawning at the start of waves? I would assume thats a memory problem. I might be wrong.
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Old 11-19-2009, 11:06 PM
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Quote:
Originally Posted by Maul View Post
Hey good news about further memory reduction, has Tripwire made any progress towards fixing those hitches upon ZED spawning at the start of waves? I would assume thats a memory problem. I might be wrong.
Yes we have a fix for this working on our internal build. It just needs a bit more testing before we roll it public. We hope to put out an update soon with this fix and a few other fixes as well.
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Old 11-19-2009, 11:56 PM
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Quote:
Originally Posted by [TW]Wilsonam View Post
Unlike other updates, the version number has not changed and all servers will show in the server browser whether they are updated or not.
Just come here to post my theory about this.

Torchlight update didnt change its version number, and a dev confirm it's his fault. But, well, here's my theory:

1011 is a holy number, and it means something. Maybe something big's gonna happens

Everyone's ready.
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  #6  
Old 11-20-2009, 12:13 AM
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Woot, thanks a lot TWI =)
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  #7  
Old 11-20-2009, 03:07 AM
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Aha! Same version eh? Does this mean patch 1011 is already good to go and incorporating this small update would have delayed the 1011 release which is imminent?
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Old 11-20-2009, 04:10 AM
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Quote:
Originally Posted by [TW]Ramm-Jaeger View Post
Yes we have a fix for this working on our internal build. It just needs a bit more testing before we roll it public. We hope to put out an update soon with this fix and a few other fixes as well.
Thats awesome. Good work. Only thing left to do in my book is bring Berserker back up to balance somehow. Then I'd call it perfect. You hear that- PERFECT.
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  #9  
Old 11-20-2009, 01:02 PM
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Thanks much TWI!
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  #10  
Old 11-20-2009, 02:19 PM
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Quote:
Originally Posted by [TW]Ramm-Jaeger View Post
Yes we have a fix for this working on our internal build. It just needs a bit more testing before we roll it public. We hope to put out an update soon with this fix and a few other fixes as well.
Good news, I thought it was a 'bug' on my end.
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  #11  
Old 11-20-2009, 06:53 PM
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Default Another Issue

I should have posted this months ago, but I thought someone else might catch it, and it would be fixed. When I play if I am pressing forward when the round starts I will go into 3rd person mode, can't get out of it, and sometimes there will be unlimited grenades in this mode. Doesn't matter though really as many of the monsters become insubstantial / invisible and my non default weapons get lost. Take care, great game.
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  #12  
Old 11-21-2009, 10:13 AM
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Does this fix the 4-8 second freezes in online play?
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Old 11-21-2009, 02:48 PM
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Quote:
Originally Posted by mamoo View Post
Does this fix the 4-8 second freezes in online play?
Not really, no. Mostly cuts down on startup/close times, load times, and increases performance. Not to mention the exploit fixes.

They said the next patch will fix the hitching/freezing. Which is awesome, as I still get it quite a bit...
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Old 11-21-2009, 05:16 PM
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I have the same freezes about 20 sec. are normal. After the freeze i have Graphikfailure.
If a mapchage sometime i freeze in the loading screen
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Old 11-21-2009, 06:13 PM
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Quote:
Originally Posted by Sonic View Post
I have the same freezes about 20 sec. are normal. After the freeze i have Graphikfailure.
If a mapchage sometime i freeze in the loading screen
This sounds like more of a problem with your computer than the game...
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