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#1
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A required update for Killing Floor has just been released. All servers must update to remain compatible with the client. Unlike other updates, the version number has not changed and all servers will show in the server browser whether they are updated or not. As such, if you are getting mismatches when connecting to a server please try another server that is already updated. The update included the following changes:
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#2
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Just wanted to say thanks for the early warning on the mailing list this time around, really made this update go smoothly for us!
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#3
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Hey good news about further memory reduction, has Tripwire made any progress towards fixing those hitches upon ZED spawning at the start of waves? I would assume thats a memory problem. I might be wrong.
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#4
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Yes we have a fix for this working on our internal build. It just needs a bit more testing before we roll it public. We hope to put out an update soon with this fix and a few other fixes as well.
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#5
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Quote:
Torchlight update didnt change its version number, and a dev confirm it's his fault. But, well, here's my theory: 1011 is a holy number, and it means something. Maybe something big's gonna happens ![]() Everyone's ready. |
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#6
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Woot, thanks a lot TWI =)
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#7
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Aha! Same version eh? Does this mean patch 1011 is already good to go and incorporating this small update would have delayed the 1011 release which is imminent?
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I VISITED THIS FORUM AND ALL I GOT WAS THIS LOUSY SIGNATURE AND AN INFRACTION. |
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#8
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Quote:
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#9
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Thanks much TWI!
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![]() Steam ID- ajsebastian |
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#10
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Good news, I thought it was a 'bug' on my end.
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#11
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I should have posted this months ago, but I thought someone else might catch it, and it would be fixed. When I play if I am pressing forward when the round starts I will go into 3rd person mode, can't get out of it, and sometimes there will be unlimited grenades in this mode. Doesn't matter though really as many of the monsters become insubstantial / invisible and my non default weapons get lost. Take care, great game.
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#12
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Does this fix the 4-8 second freezes in online play?
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#13
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Not really, no. Mostly cuts down on startup/close times, load times, and increases performance. Not to mention the exploit fixes.
They said the next patch will fix the hitching/freezing. Which is awesome, as I still get it quite a bit...
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It's a Giant Enemy Crab! |
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#14
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I have the same freezes about 20 sec. are normal. After the freeze i have Graphikfailure.
If a mapchage sometime i freeze in the loading screen
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Just Play! |
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#15
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This sounds like more of a problem with your computer than the game...
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It's a Giant Enemy Crab! |