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Old 11-06-2009, 10:52 PM
xyrz xyrz is offline
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Join Date: Jul 2009
Posts: 188
Default Demoman with the LAW

How powerful is the LAW in the hands of the demoman?


Im have been doing some tests using a level 6 demoman and a LAW.

These are the mutators and maps that I used:
KF-Levelling
Perk replacement mutator
Faked Players

The reason that I used these mutators/maps is because that I wanted to somehow "control" all the variables that will come in to play in a regular game but in a regulated manner. KF-Levelling allows me to not die and to filter the zeds even in suicidal. The faked players allows me to play a solo game but it emulates the number of players. So I can solo an emulation of a 6man hard game.

Onto the results of the SECOND TEST:
Difficulty: Suicidal
Demolevel:6

Clots:
Dies in a single DS (direct shot).
Dies in an indirect shot but it has to be reletively near the DS.
Survives an indirect shot if somewhat far from the DS.

Gorefasts:
Same as the clot but a little more resistant to the IDS (indirect shot)

Stalkers and crawlers:
Dies in a single DS
Dies in a single IDS
Dies or takes HUGE damage to a far IDS

Husk:
Dies in a single DS
Dies in 2 near IDS
Dies in 3-4 far IDS

Bloat:
Same as husk but takes 1 more in the IDS category to kill him.

Siren:
Same as gorefast

Scrake:
Dies in 2 DS
Dies in 3-4 near IDS
Dies in 4-6 far IDS

FP:
Dies in 2-3 DS
Dies in 3-5 near IDS
Dies in 5-7 far IDS

Patriarch:
Dies from 6 DS (Takes into account the 3 heals)
Dies from 4 DS and 2 IDS (Takes into account the 3 heals)


I will conduct more tests later on to reconfirm or change the data.

Last edited by xyrz; 11-07-2009 at 04:15 AM.
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