![]() |
![]() |
|
#1
|
|||
|
|||
|
How powerful is the LAW in the hands of the demoman?
Im have been doing some tests using a level 6 demoman and a LAW. These are the mutators and maps that I used: KF-Levelling Perk replacement mutator Faked Players The reason that I used these mutators/maps is because that I wanted to somehow "control" all the variables that will come in to play in a regular game but in a regulated manner. KF-Levelling allows me to not die and to filter the zeds even in suicidal. The faked players allows me to play a solo game but it emulates the number of players. So I can solo an emulation of a 6man hard game. Onto the results of the SECOND TEST: Difficulty: Suicidal Demolevel:6 Clots: Dies in a single DS (direct shot). Dies in an indirect shot but it has to be reletively near the DS. Survives an indirect shot if somewhat far from the DS. Gorefasts: Same as the clot but a little more resistant to the IDS (indirect shot) Stalkers and crawlers: Dies in a single DS Dies in a single IDS Dies or takes HUGE damage to a far IDS Husk: Dies in a single DS Dies in 2 near IDS Dies in 3-4 far IDS Bloat: Same as husk but takes 1 more in the IDS category to kill him. Siren: Same as gorefast Scrake: Dies in 2 DS Dies in 3-4 near IDS Dies in 4-6 far IDS FP: Dies in 2-3 DS Dies in 3-5 near IDS Dies in 5-7 far IDS Patriarch: Dies from 6 DS (Takes into account the 3 heals) Dies from 4 DS and 2 IDS (Takes into account the 3 heals) I will conduct more tests later on to reconfirm or change the data. Last edited by xyrz; 11-07-2009 at 04:15 AM. |
| Thread Tools | |
| Display Modes | |
|
|