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Old 10-15-2009, 11:47 PM
Jabau Jabau is offline
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Join Date: Oct 2009
Posts: 58
Default Katana Nerf

I've checked the forums, but couldn't find any threads speaking of the katana(granted I didn't go too far back). So seeing how there's a big update coming up I thought it's about time I made a complaint(or suggestion). If there has been a Katana nerf planned in the update then I'd like to know, but just incase, here is my complaint/suggestion.

Okay, now I know alot of people will probably start flaming me, but surely I can't be the only one that sees how overpowered this weapons normal swings are. First of all, I have no problem with the alt attack of the katana. It simply comes down to the power of the katanas normal attack, and the absolutely stupid(my opinion ofcourse) way it stuns scrakes. This basically just means that anybody(well, everybody - seeing how it has such a light weight and is basically the best secondary/third choice for most classes) can simply spam attack and take out anything infront of them. Now as it is, the katana has alot of things going for it: Attack Speed, Movement Speed, Range and Weight, without going into the immense power of each normal strike. A big, overpowering, aspect of the katana is the ability to stun scrakes with normal fire(the only other melee weapon I know of to do so is axe, which in my opinion is understandable), and factoring in the damage, and the speed at which it produces it just gives off such a lame feeling. Also, I've noticed that when beheading a fleshpound, the Katana-NormalAttack is far more effective at bringing down the fleshpound than the Chainsaw-AltFire(The decapitation, then finishing off the health). Seeing how all that can be done in, basically, a barrage of blind spamming, just seems completely wrong to me.

All in all I believe that the normal swings are extremely overpowered, especially when compared to the alt fire of the katana.

Last edited by Jabau; 10-16-2009 at 08:28 AM.
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