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#1
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We have just released a small update for Killing floor, following the Beta testing.
The details:
Server admins please note – you’ll need to update through HLDS for this one. |
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#2
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Nice. Thanks TWI!!
![]() But how exactly does the faster whitelisting system work?
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![]() Steam ID- ajsebastian |
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#3
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All you need to know is that now it can be updated at any time without a new KF build being rolled out for servers and clients.
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![]() Pretty, what do we blow up first? - Myn Donos Bribe a Yosh for beta is now open for service. |
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#4
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I been a fan and this is the coolest game I ever played.thxs
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#5
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This is all I needed to hear. Keep fixin' the bugs and we'll keep reporting 'em!
Maybe now I can find a legit game on Manor for once! |
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#6
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I, for one, welcome our new whitelist overlords!
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Community Manager: MyInternetServices, Total Gaming Network, CS-Nation
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#7
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A small but important update. Thanks for the new whitelist system! woohoo more new custom maps more often.
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#8
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So for this improved whitelisting system what sort of new network activity can we expect server side?
In particular are there destination IPs we should be whitelisting for egress in our firewalls or are there some more open ports required? Thanks
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#9
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Quote:
I'd really like to maintain ONLY whitelisted maps on my server, and I test them as they come out, before I put them on there, so I need to make sure that my server's "white list" is also up-to-date (as well as my client which auto-updates from steam anyway, if that is required). |
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#10
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Do not believe servers even have to restart now.
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![]() Pretty, what do we blow up first? - Myn Donos Bribe a Yosh for beta is now open for service. |
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#11
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Adding UPNP support seems to have broken my ability to serve games. It was working just fine with the port forwarding set up on my router before, but now the game hangs forever and never starts the server. Is there any way to disable UPNP and go back to the way it was working before?
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#12
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You can turn UPNP off on your router. (Alternativly, you could check to see if it is off, and turn it on). You might also want to back up your manual port forwarding if your router allows it and then remove it and see if UPNP will do all the work for you.
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![]() Pretty, what do we blow up first? - Myn Donos Bribe a Yosh for beta is now open for service. |
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#13
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I'm having issues now as well. I run two instances on my server. The first server which uses the standard ports is no longer showing up in the in-game browser. However it is up and running and people can connect manually. The second server is running perfectly normal. It displays in the in-game browser with no issue. Both servers use the same install directory. Please help!
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#14
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Perhaps what they want to know is:
How do we completely disable UPNP in the server configuration? I too would like to would like to know this! It's generally good practice to disable such unnecessary services on public facing servers for both performance and security reasons and also those of us in datacenters may find our providers don't like hosts spewing out such traffic onto their upstream links*. As a point of information in the meantime, blocking UDP port 1900 (i.e. blocking SSDP) effectively disables UPNP which is what we're doing to resolve this. * Particularly if you are lucky enough to have a connection to the MBONE, in which case your multicast UPNP traffic, an insecure protocol intended for LANs that has seen more vulnerabilities than you can shake a CERT advisory-stick at, would actually be bouncing about the globe
Last edited by rallfo; 10-07-2009 at 09:02 PM. |
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#15
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Have you actually seen any UPnP traffic in your network when running the dedicated server from the command line?
I am pretty sure you did not.
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#16
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Saw previous poster and assumed he knew what he was talking about!
Just attempting to help find a solution / give some general input... We wouldn't have seen any anyway since unnecessary egress is blocked on our machines. But this is good to know - I automatically mentally substitute "UPNP" with "MITM attack" ![]() On that point though what egress should we allow for the whitelist updater? Definitive answer would be really great! Last edited by rallfo; 10-08-2009 at 08:33 AM. |
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#17
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Can you guys PLEASE add a stat tracking system...
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Never argue with stupid people, they will drag you down to their level and then beat you with experience. |
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#18
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totally I would love to see a stats system like what they have in CoD2, BF2142 and UT2004.
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#19
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i wish there was one for KF the first day it came out! but now its kinda pointless unless the game somehow stored secret archives of my atrocities.
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#20
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Atrocities? Teamkilling on FF servers, trader blocking, and welding folks out are the only real atrocities in this game. The rest are TRIUMPHS!
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