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#1
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Hi,
I have some movers with 4-5 keypoints and I want them to move in the following order: 01234(5)0 but they move: 01234(54)3210 The latter is how they move with bOscillatingLoop=True and the former is how they should move with bOscillatingLoop=False but no matter what I set it to, they always move in the second order. They are all set to InitialState=TriggerOpenTimed How can I get them to move through their keypoints and then from the last directly to the first?
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#2
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chewmyheadoff had some issues with movers on his PC that I didn't have on mine. It was a simple 01 motion with a 90 degree rotation but for him him was rotating the wrong way through 270 degrees.
When I tested it, I had 50+ successful moves but on one occasion it went the wrong way. Can you upload a small box map with your mover just to see if we're getting the same results? |
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#3
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If the base 0 location is set at the end, as 6, that should work I guess. Or it could pop back from base to 4th, you'll have to try..
01234(5)6
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![]() DefenceAlliance 2 for Killing Floor - Official Steam Group - Download latest test version Last edited by Dest; 09-05-2009 at 05:15 AM. |
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#4
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I think it's fixed now.
![]() Maybe one of the settings got stuck but after changing it back and forth a bit it seems to work now. If it glitches again I'll report back.
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#5
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Ah. Nope. Still there. I tried your method, Dest and it didn't work either. It also cycled through the keypoints back again.
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#6
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Ok, I spent the last few days tinkering with every work-around I could think of, but it seems like I need the help of a coder for this one. Unless someone can think of a workaround.
My map hinges on this.
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