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#1
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First, this is just throwing idea in the air.
Year by year there is more and more work on makeing mods. And even nowadays it took years to make one. And today i was thinking what if developers (i dont mean particulary TWI-dews) would accept mods to make some money by their products. Not so many that it would attract real developers. Something like that chargeable mods are allowed if the price of product is under 2,5 dollar. As the common reason why mod doesnt never get from alpha or beta to ready is that some point your motivation fizzle out. And you start to thinking is there any sense at all to spent thousand hours of time because of....because of....i dont know... And maybe money would push mod teams to go on. Maybe even some semi-pros would be interested to help mod teams then and we would see even better and more shiney mods than ever. In same time that money isnt away from the developers if they dont plan to do expansion pack. Maybe it would even bring some more sales to original game and at least good publicity in eyes of modders and gamers. TWI-dudes allready got lot of that, even that we have little bit molest them because of HERO-feature ![]() But money isnt easy thing. First, building worldwide workable netstore to mod isnt the easiest thing in the world. Or even if you could get your game to steam (I dont know how that happens, but i think at least it need probably lot of *** liking) you should need to do lot of things to that money. Like paying taxes and seding money arround the world to mod team dev-members, decide who have earned how much and why. Lot of complicated things on money, how ever i still think that will happen someday.
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Last edited by Susi; 08-20-2009 at 01:58 PM. |
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#2
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The attraction of modding (to me) is modding itself. It's fun creating content that then gets put into a game engine that you can play around with.
Also, a lot of people use mods as 'training grounds' to build their skills and portfolio's so that they can get a hired by a real studio sometime in the future. I hope to attend an art school sometime in the next few years and focus on game-art. Working on a mod lets me build my skill set and see my work enjoyed/played by other people. Plus you get the experience of working with a team. |
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#3
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Removed that post myself, wrote it last night.
And maybe i got little bit too angry attitude
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Last edited by Susi; 08-21-2009 at 01:47 PM. |
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#4
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IMO, this is a horrible idea. The appeal of mods, to me, is that they are free and fun and improve on the master game. Not only that, but who would do this? No one. I've yet to meet a mod maker- and I've met a lot- that cares about money. Sure, they might (usually not) have a donations option, but that's it. Mods aren't supposed to be about money, they're supposed to be about fun. That's for me, anyway. If you want to make money, why not make a game? You'd make far more money that way than you ever would with a mod. Considering NO ONE would buy them.
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#5
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How ever, so you are basicly saying that people wouldnt buy mods.
But they do buy expansion packs. So can you tell me whats the difference beetween those. Also even that maybe the main point in modding is improveing your skills, i could spend few dollars to mod if its motivate modders to try even harder and we could get even better mods.
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#6
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the difference between an expansion pack and a mod, is that the expansion pack is made by proffesionals in a studio, and usually by the original game devs. A mod, however, is made by bunch of people in thier own homes scattered around the globe. That's not to say a mod can't be of proffesional quality, but an expansion pack will be more polished than a mod (at least in my perfect little world it should be).
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