![]() |
![]() |
|
#1
|
|||
|
|||
|
I've been playing kf a lot and started noticing a bug that happens every once in a while. I notice that after some time playing my character seems to feel shorter then everyone else, It happens randomly not all the time though.
For Example, I'll be playing and all of a sudden I notice I'm below chest level of everyone including zombies, and it throws off my aiming and I can't head shot any clots or gorefast with the knife even if I'm aiming at there head. Not sure if this has happend to anyone else though..it is a little annoying though. Just thought I'd post it up here see if anyone knows why this happens to me :\. |
|
#2
|
||||
|
||||
|
just press crouch, should put you back up to normal eye height, same thing was in ut2004
|
|
#3
|
||||
|
||||
|
Make sure you're not hitting the Crouch button cause if you do you will crouch and you have to hit it again to un-crouch. If you notice this and you are walking really slow then that is the problem.
|
|
#4
|
||||
|
||||
|
Happened to me also, once. I noticed I was smaller compared to others, and tried to fix it. But it didn't go away from pressing crouch, jump, or anything. Team mate said my legs were under floor, so I was stuck on floor and I couldn't jump or crouch, or go through doors.
Lucky me it happened on Patriarch fight... It didn't end well |
|
#5
|
|||
|
|||
|
same, crouch didn't fix it either. I also have problems where every once in a while it feels like i'm floating like low gravity. other people see me and they say it looks like i have low grav. it goes away when i recconect though.
|
|
#6
|
|||
|
|||
|
I have fixed it before by holding crouch and pressing jump while crouched. When I stood back up the height difference was no longer there.
|
|
#7
|
||||
|
||||
|
Its called the *small man syndrome*. I dont know the cause but all you have to do is crouch, then jump while already crouched, that should fix it. I had it a couple of times before.
|
|
#8
|
|||
|
|||
|
Sounds to me, based on this bug, this one http://forums.tripwireinteractive.co...ad.php?t=34441 and this one http://forums.tripwireinteractive.co...ad.php?t=33944 that PlayerController et al could do with a good going over
|
|
#9
|
|||
|
|||
|
Uhm...I had this happen recently...and well I hit the crouch and jump buttons quite consecutively and they did jack squat for me...so that is not the solution to the problem...
---Stixsmaster
__________________
|
|
|
||||
|
||||
|
If anyone can come up with a cause for us, we should be able to fix this issue. Any ideas on how to make it happen?
|
|
#11
|
|||
|
|||
|
Quote:
Say your crouching on the top of a wall. There is actually another slight bug here because if you get pushed by some other force (explosion/stalker/pat) then you will fall off even if your crouching. So say you've just been pushed off by a explosion. KF thinks that your still crouching because the crouch toggle is on but KF also stops thinking your crouched because your not on the wall any more and therefore puts you into proper walking mode. So this creates a view problem. Your walking with the view of a crouched person Hope you can understand this and it helps |
|
#12
|
||||
|
||||
|
Quote:
I think that the only way to fix this is to hop on another raised object once again. I'm pretty sure the bug's got something to do with the recoil mechanism- because of the way every gun slightly pushes you back every time you fire it. Seems you may also get pushed "into" a texture. |
|
#13
|
|||
|
|||
|
If the crouching code is going to have to be reworked to fix this, I'd like to tack on that the behaviour of not falling of ledges when crouched is an unnecessary hangover from UT2004.
It made sense when sniping from a ledge on CTF-Face, it does not make sense in Killing Floor when it would actually be useful to be able to hop off an object while still crouched and levels do not incorporate such large vertical spaces. Furthermore it is actually possible to get stuck on top of objects that are too close to the ceiling while crouching (not enough room to stand up). Removing the no-fall mechanic would improve player manoeuvring around KF levels and would reduce the complexity of the player movement & eyeheight calculating code (improving the efficiency of the most frequently executed unrealscript in the game) and that might help make bugs like this more easily identifiable. Indeed one poster above me hypothesised this bug might be BECAUSE of the no-fall code. Last edited by rallfo; 07-10-2009 at 12:04 PM. |
|
#14
|
|||
|
|||
|
Quote:
|
|
#15
|
|||
|
|||
|
Quote:
I still maintain that this no-fall mechanic has caused players far more problems (getting stuck on objects where there is not enough room to stand) than any times it has actually been advantageous. The vast majority of players have come from other steam games where there is no such no-fall mechanic, therefore they do not expect one nor use it and may find it actually interferes with their pre-existing FPS mobility skills. Last edited by rallfo; 07-16-2009 at 06:10 AM. |
|
#16
|
|||
|
|||
|
It is not about falling down and hurting yourself in a fall, but falling off in the middle of several specimens that eat you. For example, KF-Fortin has some high walls and windows in the ceiling which you can use to defend the fortress and there are many other maps where you need to be able reach over an edge of a platform or a ledge to be able to find a decent firing position. What I'd suggest is that upon falling the crouch would be canceled and the player would fall on the ground standing up properly.
Last edited by Soanos; 07-16-2009 at 09:42 AM. |
|
#17
|
|||
|
|||
|
My point is this whole no-fall-while-crouching behaviour adds unnecessary complexity to PlayerController that is very likely the source of this bug.
I have had a good look but with all the stuff relating to this mechanic it is difficult to see what is actually going on in the landing while crouched situation that appears to trigger this bug. If you want to keep this behaviour by all means look at the code for PlayerController and try and fix it! However it is a very subtle bug in some of the game's most important code that still has gone unfixed by Epic and TWI up until now, so I believe simply removing it entirely and reverting to a normal binary crouching system is far simpler. It is purely coincidental that I think removing it entirely would actually improve the game. But by your logic about protecting players from nasty falls perhaps all players should never be able to leave the helicopter at the start in case they get eaten. Seriously if fortin was the best map with a ledge you could come up with (and imo it's one of the worst kf maps out there lol) that would almost be a reason in itself in favour of this
|
|
#18
|
|||
|
|||
|
I have about 80 custom maps to try out here, give me a break. I have only tried a few so far and I still have loads to go trough.
|
|
#19
|
||||
|
||||
|
I dunno. Honestly, it happens to me sometimes as soon as I spawn in! Reconnecting is, as far as I know, the only reliable way to fix it as well...
|