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  #1  
Old 06-02-2009, 08:06 PM
acidchalk acidchalk is offline
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Default KF-ParadiseMall

ENJOY!!!!!!!!!!!!!!!!

http://www.megaupload.com/?d=Q5NBGX50






Last edited by acidchalk; 06-08-2009 at 02:30 AM.
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  #2  
Old 06-02-2009, 08:39 PM
teamsamson888 teamsamson888 is offline
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cool postal map keep it up.
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  #3  
Old 06-02-2009, 11:25 PM
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Nice work! Are you going to make the whole map at once? Because in Postal2 it was divided into 2 parts I think.


I worked a lot in the UnrealED making a Mall map for Postal 2, I wonder if it's hard to port it to KF because I have no idea.
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  #4  
Old 06-03-2009, 02:33 AM
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Awesome. Wondered how long it would take for something like this to happen.
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  #5  
Old 06-03-2009, 09:26 AM
acidchalk acidchalk is offline
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Shouldn't take me more than a week tops to get this map ported. Porting a postal 2 map to unreal is not hard at all it's just time consumeing as all hell lol. I'm only doing the east part of the mall because putting in both east and west will make the map wayyyyy too big lol.
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  #6  
Old 06-03-2009, 09:36 AM
acidchalk acidchalk is offline
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only thing is the maps seem to be a lil bigger in postal 2 i wish there was a way to scale the entire map. =(
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  #7  
Old 06-03-2009, 11:22 AM
Stixsmaster Stixsmaster is offline
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there is a way to scale the entire map here is url to sumone posting how to: http://forums.tripwireinteractive.co...08&postcount=2

Also please work on releasing other remakes of Postal 2 maps...like try porting over the MP maps + try and continue getting SP maps from the game...and if possible the expansion...

All = pwnage...cuz Postal 2 + 3 = pwnage to all of mankind...

---Stixsmaster
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  #8  
Old 06-03-2009, 11:45 AM
acidchalk acidchalk is offline
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Quote:
Originally Posted by Stixsmaster View Post
there is a way to scale the entire map here is url to sumone posting how to: http://forums.tripwireinteractive.co...08&postcount=2

Also please work on releasing other remakes of Postal 2 maps...like try porting over the MP maps + try and continue getting SP maps from the game...and if possible the expansion...

All = pwnage...cuz Postal 2 + 3 = pwnage to all of mankind...

---Stixsmaster

I'll try, it's just that porting these things over is sooooo draining rofl. i'm only about 30% done with that and it's only the eastern section. Cool thing is i got that catchy little mall music playing while you're using the trader which is fun lol.
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  #9  
Old 06-03-2009, 12:30 PM
Stixsmaster Stixsmaster is offline
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yea...be cool if you could include the whole outer town parts in 1 giant map instead of each having its own .rom...

---Stixsmaster
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  #10  
Old 06-03-2009, 01:05 PM
acidchalk acidchalk is offline
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lol get 5 mutants stuck on the other end of the map and be like where the hell are they for like 10 minutes lol i've had it happen on the retail maps haha imagine the whole thing....
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  #11  
Old 06-03-2009, 03:51 PM
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Ok, Dunno if it's the right place, but I was wondering if you could point me to a tutorial on how to port the static meshes from Postal 2 to Killing Floor. I know a few statics from this game that would be perfect for my map.


Also, I'm sorry if this is not the right place, of if I did something wrong.
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  #12  
Old 06-03-2009, 03:59 PM
Malik Malik is offline
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omg i want this map
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  #13  
Old 06-03-2009, 05:33 PM
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lethalvortex lethalvortex is offline
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aww the memories nice work
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  #14  
Old 06-07-2009, 05:17 PM
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Heheh you managed to get the static meshes to work, I was trying to do this with a few postal 2 maps earlier this week.
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  #15  
Old 06-08-2009, 02:31 AM
acidchalk acidchalk is offline
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http://www.megaupload.com/?d=Q5NBGX50 ENJOY!

as for the static meshes. turn em into brushes in postal2 editor then export it and import it into kfed and then right click the brush and convert it to a static mesh. If you got the textures in the right place it'll skin em for ya too. Some meshes do not like to play nice but most do. The ones that dont i had to export into maya and reskin them myself and then put em back into unrealed..... god i hope this was worth it!
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  #16  
Old 06-08-2009, 03:34 AM
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"Whatcha talkin bout asshole" hahaha good times
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  #17  
Old 06-08-2009, 04:19 AM
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mistkäfer mistkäfer is offline
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GREAT! can't wait to try this one. lol now i always have to think of the angry little gary xD
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  #18  
Old 06-08-2009, 04:25 AM
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Gary scares me!
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  #19  
Old 06-08-2009, 04:41 AM
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of course he does, everybody is scared of midgets ^^
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  #20  
Old 06-08-2009, 12:05 PM
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Quote:
Originally Posted by acidchalk View Post
http://www.megaupload.com/?d=Q5NBGX50 ENJOY!

as for the static meshes. turn em into brushes in postal2 editor then export it and import it into kfed and then right click the brush and convert it to a static mesh. If you got the textures in the right place it'll skin em for ya too. Some meshes do not like to play nice but most do. The ones that dont i had to export into maya and reskin them myself and then put em back into unrealed..... god i hope this was worth it!
Ah thanks that will come in handy.
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