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  #1  
Old 06-02-2009, 04:07 PM
s3b4k s3b4k is offline
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Default Increase the minimum zombie

my server only has 32 zombies on the first wave i want 600, what command do i write in the web admin, thanks
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  #2  
Old 06-03-2009, 04:30 AM
Dr.Stinglock Dr.Stinglock is offline
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morezombiesplz 600
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  #3  
Old 06-04-2009, 11:20 AM
Munra Munra is offline
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Quote:
Originally Posted by Dr.Stinglock View Post
morezombiesplz 600

Do you think he went and actually tried that?
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  #4  
Old 06-04-2009, 07:21 PM
luciferos luciferos is offline
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Quote:
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Do you think he went and actually tried that?
Yes.
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  #5  
Old 06-05-2009, 02:55 AM
Dr.Stinglock Dr.Stinglock is offline
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Damn you guys! Ruining my fun.

I was hoping he would come back and say it was an unregonized command.
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  #6  
Old 06-05-2009, 08:00 AM
Munra Munra is offline
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lol sorry


He only had one post I was expecting him to post again.
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  #7  
Old 06-05-2009, 08:14 AM
Dragonshadow Dragonshadow is offline
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Quote:
Originally Posted by s3b4k View Post
my server only has 32 zombies on the first wave i want 600, what command do i write in the web admin, thanks
set kfmod.kfgametype maxzombiesonce #

It lasts until map change.
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  #8  
Old 06-06-2009, 02:57 PM
Stixsmaster Stixsmaster is offline
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MaxZombiesOnce=32 change the 32 to what you want...

---Stixsmaster
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  #9  
Old 01-23-2010, 12:47 PM
Johnyfive Johnyfive is offline
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Don't mean to just dig up a dead thread, especially if there's an answer floating around, but I was looking for clarification.

Looks like folks are getting interested in sandbox mode now that we have 7 perk ranks and a new tier if high powered weapons, and the folks who are resistent to sandbox mode are primarily concerned with disabling perk progression.

Do any of the replies in this thread still hold water? Which ones? Have www developed any work arounds since this thread was active? The overarching concern is increasing the difficulty without disabling the progression, so what are the options for zombiesonce under that umbrella? Essentially, can we maintain a value greater than 32 through map changes without disabling perks?
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  #10  
Old 01-24-2010, 09:59 AM
kingkong kingkong is offline
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I don't see the point in that, you would not use this for a conventional 6 player game. since perks should already be maxed out, or close to it if you needed the challenge, unless you're in some elite team that is able to own any map on suicidal with low perks. for any other situation, like increased maxplayers, comp stomping below suicidal, etc., perks and achievements do not apply, then you can just use the perk replace mut.

don't get me wrong though, I agree this should be doable for sadistic players on suicidal, but it complicates implementation because you would have to limit it to only the hardest difficulty, or risk abuse on easier games.
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  #11  
Old 01-25-2010, 04:20 PM
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gusone gusone is offline
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Set the minimum to maximum so you get maximum minimum Zeds. Be careful not to set the maximum to minimum because you'll be a World of pain with the minimum maximum Zeds.
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  #12  
Old 01-25-2010, 06:37 PM
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mamoo mamoo is offline
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Quote:
Originally Posted by gusone View Post
Set the minimum to maximum so you get maximum minimum Zeds. Be careful not to set the maximum to minimum because you'll be a World of pain with the minimum maximum Zeds.
ARRGH my head!
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