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  #1  
Old 05-21-2009, 06:29 PM
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[TW]Wilsonam [TW]Wilsonam is offline
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Default Killing Floor Update #2

And here is the next update for Killing Floor from the Tripwire team here in Roswell, GA. This update addresses a number of glitches that have been reported by the community in the first few days of play.

Fixes:
  • Fixed a number of known exploits on each map.
  • Fixed Listen Server Hosts not showing as playing on a server in Steam Friends.
  • Fixed the game prompting for a password after the password was already entered into Steam, when connecting from the Steam Server Browser.
  • Fixed exploit where players could shoot other players with shotguns and launch them on top of things or out windows.
  • Fixed exploit where players could change their Perk multiple times in order to get discounts on particular items. Players can only change their Perk once per Wave now.
  • Fixed shotguns making Specimens fly back excessively online.
  • Fixed Server Browser becoming non-responsive when connected to a server.
  • Fixed exploit that players could use to purchase something even when too heavy.
  • Fixed Listen Server Host's Perks getting duplicated to other players connected to their server.
  • Fixed purchasing of a Handcannon appearing to discount other weapons.
  • Fixed a collision problem with crouching that was allowing exploits.
Tweaks:
  • Improved the detection of Headshots on the Specimens.
  • Removed the scaling of players' names over their heads, which was causing long names to be unreadable.
  • Changed Default Tick Rate for Internet Servers to 30 instead of 20 to improve the online experience for players.
  • Hitting Escape now closes the Weapon Selection widget on the HUD.
  • Toned down the Blur and Camera Shake when a Specimen hits you. Blur now fades out more quickly.
Clients will be updated automatically through Steam. Servers will also need to be updated with the changes (i.e. the map updates). Servers that haev not updated should not appear in the server browser; if you try and connect directly to an out-of-date server, you will see a "mis-match" message.

Cheers!
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  #2  
Old 05-21-2009, 06:35 PM
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Nice Update!

Servers updated:






Thx TWI!

Last edited by Plattfuss; 05-21-2009 at 07:56 PM.
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  #3  
Old 05-21-2009, 06:47 PM
nobody7 nobody7 is offline
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Thanks, this is great.
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  #4  
Old 05-21-2009, 06:51 PM
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Nice one guys, these fixes are really appreciated!
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  #5  
Old 05-21-2009, 07:11 PM
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Thanks for the update

My three servers:
L2P Linux Dedicated #1 - #3 has been updated
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  #6  
Old 05-21-2009, 07:14 PM
FingerFactor FingerFactor is offline
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WOW, thanks Tripwire! Its good to see developers who care about their game and its community. I already love this game (so much in fact that I bought my first server), and these changes will hopefully make me love it even more! Once again, thankyou. Your continued efforts on this game are greatly appreciated. <3

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  #7  
Old 05-21-2009, 07:20 PM
xcooling xcooling is offline
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thank you..
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  #8  
Old 05-21-2009, 07:30 PM
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Just VERY BIG THANKS, fix the bug exploits finally we can enjoy london & manor again !!
Glitchers are the virus of the online gaming, now this is the past.
A lot of things fixed too, that's nice !
I hope for the 3rd update, got news maps and news skins
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  #9  
Old 05-21-2009, 07:36 PM
Yareking Yareking is offline
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Im very happy about the exploit fix especely in west london!
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  #10  
Old 05-21-2009, 07:45 PM
F6Knight F6Knight is offline
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good update except a couple things.

I think people can still abuse the shop in multiplayer by buying cheap weapons with their perk and giving them to a friend who has another perk. he can then still sell them for a profit. So this exploit hasn't fully been removed just yet.

Also, can we get any offical response about dual handcannons not counting for sharpshooter headshots and their damage is added to the support perk shotgun damage total. Is this intentional or a bug? This patch mentions nothing about a possible fix.

and lastly: please partially UNnerf the blur nerf. It was so great to finally have a game where getting hit would mess you up. I agree that it was too much sometimes but now it's nerfed so badly that I sometimes barely notice that a crawler is biting my ankles. Please boost the blur effect a bit again or at least give us an option to customize it on our servers without disabling perk progress.
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  #11  
Old 05-21-2009, 08:05 PM
TheCule TheCule is offline
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Great update ^^ Thanks for the effort! Some of those fixes were really needed :P So long exploiters!
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Old 05-21-2009, 08:17 PM
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Thanks, I just hope the shotgun fix doesn't ruin the funny moments when specimens went flying head over heals as you kill them.

Quote:
  • Fixed shotguns making Specimens fly back excessively online.
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  #13  
Old 05-21-2009, 08:58 PM
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Quote:
Originally Posted by Sheezwack View Post
Thanks, I just hope the shotgun fix doesn't ruin the funny moments when specimens went flying head over heals as you kill them.
Don't worry
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Old 05-21-2009, 09:59 PM
Sheezwack Sheezwack is offline
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Quote:
Originally Posted by [TW]schneidzekk View Post
Don't worry
Good to hear, we have had some great moments where a chainsaw guy or a gorefast has jumped onto a car to get to us and I unloaded both barrels, at which point they went flying (while spnning) into the side of a building in the distance.

That stuff is great fun!

I have seen some people want the jumping changed on mobs, but as it is I think it allows for those funny moments.
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  #15  
Old 05-21-2009, 10:20 PM
l2ampage l2ampage is offline
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Found what's probably a bug, but I may just be delusional. Someone else try it:

Like the Berserker, no class can be held in place by a Clot anymore. They do the animation but you can just walk out of it. Tried with SS and Support. Can weave in and out of a group of Clots without worry.
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  #16  
Old 05-22-2009, 12:20 AM
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Nice update, glad to see them coming out so quick. Good sign for things to come
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  #17  
Old 05-22-2009, 12:30 AM
Papruviilto Papruviilto is offline
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Thanks for this awesomnish quick and useful update!
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  #18  
Old 05-22-2009, 01:04 AM
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Wonderful update. Thank you!
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  #19  
Old 05-22-2009, 01:45 AM
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Thank you. Some important fixes for client sand server hosts.

I can see my server in LAN as well
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  #20  
Old 05-22-2009, 04:45 AM
Macavelli Macavelli is offline
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Well done Trip Wire. 2 Updates in less that two weeks. I dont think i have ever seen a Dev Team work so hard!

Shame you cant go to the pub and have a well deserved cold one as all the beer in America is crap!
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