![]() |
![]() |
|
#1
|
||||
|
||||
|
And here is the next update for Killing Floor from the Tripwire team here in Roswell, GA. This update addresses a number of glitches that have been reported by the community in the first few days of play.
Fixes:
Cheers! |
|
#2
|
||||
|
||||
|
Last edited by Plattfuss; 05-21-2009 at 07:56 PM. |
|
#3
|
|||
|
|||
|
Thanks, this is great.
|
|
#4
|
|||
|
|||
|
Nice one guys, these fixes are really appreciated!
|
|
#5
|
||||
|
||||
|
Thanks for the update
![]() My three servers: L2P Linux Dedicated #1 - #3 has been updated
|
|
#6
|
|||
|
|||
|
WOW, thanks Tripwire! Its good to see developers who care about their game and its community. I already love this game (so much in fact that I bought my first server), and these changes will hopefully make me love it even more! Once again, thankyou. Your continued efforts on this game are greatly appreciated. <3
68.232.171.148:7707 - "24/7 WestLondon - [NIG] (normal/medium)"
__________________
|
|
#7
|
|||
|
|||
|
thank you..
|
|
#8
|
|||
|
|||
|
Just VERY BIG THANKS, fix the bug exploits finally we can enjoy london & manor again !!
Glitchers are the virus of the online gaming, now this is the past. A lot of things fixed too, that's nice ! I hope for the 3rd update, got news maps and news skins ![]()
|
|
#9
|
|||
|
|||
|
Im very happy about the exploit fix especely in west london!
|
|
#10
|
|||
|
|||
|
good update except a couple things.
I think people can still abuse the shop in multiplayer by buying cheap weapons with their perk and giving them to a friend who has another perk. he can then still sell them for a profit. So this exploit hasn't fully been removed just yet. Also, can we get any offical response about dual handcannons not counting for sharpshooter headshots and their damage is added to the support perk shotgun damage total. Is this intentional or a bug? This patch mentions nothing about a possible fix. and lastly: please partially UNnerf the blur nerf. It was so great to finally have a game where getting hit would mess you up. I agree that it was too much sometimes but now it's nerfed so badly that I sometimes barely notice that a crawler is biting my ankles. Please boost the blur effect a bit again or at least give us an option to customize it on our servers without disabling perk progress. |
|
#11
|
|||
|
|||
|
Great update ^^ Thanks for the effort! Some of those fixes were really needed :P So long exploiters!
|
|
#12
|
|||
|
|||
|
Thanks, I just hope the shotgun fix doesn't ruin the funny moments when specimens went flying head over heals as you kill them.
Quote:
|
|
#13
|
||||
|
||||
|
Quote:
__________________
![]() |
|
#14
|
|||
|
|||
|
Good to hear, we have had some great moments where a chainsaw guy or a gorefast has jumped onto a car to get to us and I unloaded both barrels, at which point they went flying (while spnning) into the side of a building in the distance.
That stuff is great fun! I have seen some people want the jumping changed on mobs, but as it is I think it allows for those funny moments. |
|
#15
|
|||
|
|||
|
Found what's probably a bug, but I may just be delusional. Someone else try it:
Like the Berserker, no class can be held in place by a Clot anymore. They do the animation but you can just walk out of it. Tried with SS and Support. Can weave in and out of a group of Clots without worry. |
|
#16
|
||||
|
||||
|
Nice update, glad to see them coming out so quick. Good sign for things to come
|
|
#17
|
|||
|
|||
|
Thanks for this awesomnish quick and useful update!
|
|
#18
|
||||
|
||||
|
Wonderful update. Thank you!
|
|
#19
|
||||
|
||||
|
Thank you. Some important fixes for client sand server hosts.
I can see my server in LAN as well
|
|
#20
|
|||
|
|||
|
Well done Trip Wire. 2 Updates in less that two weeks. I dont think i have ever seen a Dev Team work so hard!
Shame you cant go to the pub and have a well deserved cold one as all the beer in America is crap! |