Minor perk tweaks
Not sure if the devs read these suggestions, but here goes...
For the most part, the classes are great. But they need to tweak a few of the classes, really.
Commando, for one...the bonuses to Bullpup and reload are great, but the decloak range is way too short even at high levels. Especially considering that you have to kill the cloakers to actually level...they need to boost the range a bit. And the 'View enemy health' range is pathetic and the feature itself seems buggy. Even when the enemies are right on top of me, I almost never see their health...range needs to be upped and they need to make sure it actually works...
And Berserker is fine and dandy but needs a small tweak: Make the screen not blur like ****ing crazy every time someone slaps you. As a berserker, you WILL get hit and I'd really love not having the headache-inducing screen blur every time I get knicked for 1 damage...they really should've named this class the TANK, though!
And the Sharpshooter class seems to have headshot issues. You can hit dead on with a headshot and the critter will drop dead, but it's head won't pop, so you don't get credit for a 'headshot'. I'm not sure if this is just because it's not doing enough damage to 'gib' the head, or because it needs to be a 'critical' hit or what, but it's bogus. Plus, dual handcannons count towards support not sharpshooter and this needs fixed...
The rest are pretty much fine as they are. Medic is especially powerful because of movement speed boosts, armor boosts, and damage resistance...if they couldn't get grabbed, they'd be better berserkers than berserkers!
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