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  #1  
Old 05-16-2009, 08:03 PM
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barakas barakas is offline
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Default Immersion Wishlist

Post your immersion wishlist here.

Major points :

-Real world map and compass
-3D voice commands
-True first person (see own body complete with animations)
-Destructible bodies (RO1 did good with this, I hope it continues)
-Destructible environments (not expecting total, but having some stuff that could be destroyed would be good)


Minor Points:

-Player cam hooked up to head (i.e. when the players head moves, the player cam should represent it)
-Wading/swimming through water (water in RO was practically uninteractible)
-Vehicle animations (getting in and getting out)


Any other suggestions welcomed.
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  #2  
Old 05-16-2009, 08:28 PM
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fOgGy fOgGy is offline
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The UE3 can support true first person actor just look at Mirror's Edge.

Also the UE3 supports PhysX which means that destructible environments are very much possible.

3D voices are a must plus Sound Occlusion e.g. a sound that comes from behind a door realistically sounds as if it passed through a door or like in Day of Defeat Source when you go inside a room the weapon shots make different sounds as if you are firing from inside a room, this would add a great deal of audio immersion to the realistic gaming experience of HOS.

Last edited by fOgGy; 05-17-2009 at 08:28 AM.
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  #3  
Old 05-17-2009, 05:51 PM
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The_Emperor The_Emperor is offline
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Major points:

correct leaning animations
correct dive to prone animation
ability to kick players on the ground
ability to block enemy melee attacks
ability to roll over on the floor when in prone stance
Breakable animations (reloading/rebolting/bayonet attachment)
Throwback able grenades
Throwing grenades into players should damage them
1st person correct view
1st person view full body
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  #4  
Old 05-17-2009, 06:17 PM
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fOgGy fOgGy is offline
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More realistic interaction when picking up weapons or items, similar to Left4Dead when you go near a weapon or item your hand actually reaches out indicating that the weapon or item can be picked up and by pressing the use key when you pick up the weapon there should be animation showing your hand actually touching the weapon from the surface or object kinda like in Crysis -

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  #5  
Old 05-17-2009, 08:48 PM
Tank! Tank! is offline
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-Realistic Tanking System
-Wading/Swimming animations

Last edited by Tank!; 05-17-2009 at 09:03 PM.
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  #6  
Old 06-20-2009, 10:10 PM
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Futuristic_WarMachine Futuristic_WarMachine is offline
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Quote:
Originally Posted by barakas View Post
Post your immersion wishlist here.

Major points :

-Real world map and compass
-3D voice commands
-True first person (see own body complete with animations)
-Destructible bodies (RO1 did good with this, I hope it continues)
-Destructible environments (not expecting total, but having some stuff that could be destroyed would be good)


Minor Points:

-Player cam hooked up to head (i.e. when the players head moves, the player cam should represent it)
-Wading/swimming through water (water in RO was practically uninteractible)
-Vehicle animations (getting in and getting out)


Any other suggestions welcomed.
I would think that Tripwire would implement these ideas since UE3 supports First person actor seen in Mirrors Edge and BIA HH before it was tooken out.
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  #7  
Old 06-23-2009, 12:39 AM
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Covington Covington is offline
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Also a good one for immersion is when you walk up to a wall with your gun out it looks like a picture on the front of the screen. A small bullet hole turns out to be the size of your whole gun. There needs to be an animation that raises your weapon or lowers it. Similar to Crysis but more responsive.
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  #8  
Old 06-23-2009, 09:30 PM
Zennousha Zennousha is offline
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The Darkness had that element down really well actually. When leaning around a corner, he'd peek his hand around it for a clear shot, or he'd put his hands up when drawing close to the wall, etc. I'd love to see this in almost any game these days.
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Old 06-24-2009, 04:26 AM
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it should be done like in vietcong, it was a very nice little feature how you raised your gun when being to close to an object, always wanted to see that in EVERY fps
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  #10  
Old 06-24-2009, 09:06 AM
LogisticEarth LogisticEarth is offline
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Quote:
Originally Posted by barakas View Post
Post your immersion wishlist here.
-Real world map and compass
This, I'm not so hot on. I don't think average soliders were issued maps and compasses, at best maybe the squad leader would have one, and probably more likely it was the platoon leiutenant. The map in RO was an abstraction for gameplay purposes. Making it into a "real world" object like that screenshot would, oddly enough, be a LESS realistic depiction.
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  #11  
Old 06-24-2009, 11:30 AM
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barakas barakas is offline
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Quote:
Originally Posted by LogisticEarth View Post
This, I'm not so hot on. I don't think average soliders were issued maps and compasses, at best maybe the squad leader would have one, and probably more likely it was the platoon leiutenant. The map in RO was an abstraction for gameplay purposes. Making it into a "real world" object like that screenshot would, oddly enough, be a LESS realistic depiction.
So its less realistic to have a magic map that instantly appears in front of your eyes?

I don't think soldiers magically popped into the battle field either, but respawns have to be handled one way, and map awareness has to be handled another.

RO1 had both a map and a compass on the hud, I fail to see why taking it out of the hud and into the game world makes it less realistic.

Surely its easier to believe that your soldier just happened to have picked up a compass and map, rather than the 4th wall breaking magic images popping up in front of your eyes.

The more **** you can keep out of the hud and in the game the better imo.

I always thought Red Orchestra was designed to be as immersion as possible, and less hud = more immersion.
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  #12  
Old 06-24-2009, 11:36 AM
Rak Rak is offline
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Quote:
Originally Posted by The_Emperor View Post
Major points:

ability to block enemy melee attacks
This really got my interest. Having a small mini-game about melee fights would be awesome. Attack/Block, kicking people on the ground etc. Melee fights in RO are very awkward at the moment.
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  #13  
Old 06-24-2009, 09:31 PM
LogisticEarth LogisticEarth is offline
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Quote:
Originally Posted by barakas View Post
Surely its easier to believe that your soldier just happened to have picked up a compass and map, rather than the 4th wall breaking magic images popping up in front of your eyes.

The more **** you can keep out of the hud and in the game the better imo.

I always thought Red Orchestra was designed to be as immersion as possible, and less hud = more immersion.
Well then just take out the HUD compass and just rely on your position arrow on the map screen. Actually the compass on RO's HUD is, as far as I know, fairly useless. I actually forgot it was there.

Having your solider bring out a real map though would just feel...wrong to me. Nobody had detailed maps with structures, objectives, bunkers, etc. of the regions they were going into. At best the officers had topo maps and maybe some street maps in cities. If there's a map screen, my brain tells me "this is an abstraction" and I dismiss it from the "immersion" feeling. Having my character whip out some map in front of me would, like I said, be quite jarring from reality and less immersive. At least to me.
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  #14  
Old 06-24-2009, 10:30 PM
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Futuristic_WarMachine Futuristic_WarMachine is offline
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I want to see a more "Human" Sense in the Artificial Intelligence.

I want them to occasionally slip while mantling cover, fall, get scared and retreat I want them to give each other ammo and pick up wounded and drag them to safety.

A game called Brothers In Arms Hells Highway in the E3 06 build had this called "Bro Mo's" they made the game feel very alive but they were tooken out of the Final copy due to "Preformance issues" Well I would say that BIA HH was a failure becuase it used UE3 had generic graphics SP and horrible graphics MP and they took out all of the features which made me want the game like bro mo's and weapon sway.

Anyways Tripwire please don't cut out unique features from the final game I doubt you will since this is a PC game but keep your fans on the edge of there seats!

AI should have different types of play.

"Banzai" which is an agressive AI type which uses close quater tactics, melee, ambushes to there advantage.

"Defender"

Reconnaisance

or A Mixture of all AI types.

Tripwire please spend alot of time on AI I would love to see AI bots in skirmish and offline when i'm by myself.

Immersion wishlist misc....

Weapon rise when "player or character" is near an object to avoid "clipping".

In First person being able to see if you been shot, bleeding, how many grenades you have left etc. (first person actor if its put in)

Hand signals in First person.

High Res and highly detailed, arm, hand, finger textures that don't look generic or plain.

Ability to shoot helmets, hats off.

Realistic Sound Design and effects IE when sprinting you can hear yourself take deep breathes, hear your equipment slushing around etc.

Maybe when your too close to an artillery explosion (not close enough to die though) the shock will knock you to your knees your you might fly back. This would look awesome in First person!!

Quick time melee combat like in COD3 that was pretty cool.

Uniforms that can shred or be premiated in some way that would be Sweet.

Roll while prone.

Pretty much useless but If your outnumbered online or with Bots you can surrender you will be counted as a kill online and offline that would be cool to see someone surrender to you, not a large feature to mod or implement into the game though just an animation.

ALL of the ABOVE ideas.

Thanks TW.
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