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#1
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Hi.
When the bullet passes by the player, I want to decrease his stamina instead of the effect of Blur. I think that this matter is related to my idea the following files. ROPlayer.uc exec function TestWhiz(float duration, float intensity) { AddBlur(duration, Intensity/2); }*/ I think that the command that decreases stamina instead of " AddBlur(duration, Intensity/2);". However, I do not understand how to do. please give me some idea!! bye
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#2
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how about just cranking up the blur to the point that the player is really suppressed?
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#3
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When the bullet passes near the player, I want to decrease stamina.
sorry about my poor translate. |
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