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  #1  
Old 03-02-2006, 10:30 PM
paperdiesel paperdiesel is offline
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Default the deep south + 64 player server!

The Deep South is a team coming from vcod. We'll also have a 64 player pub open as soon as the linux server binaries are relased. If the rumors are true and RO only supports 32 players, then we'll just lower it to a 32 player pub .

IP will be:

66.151.255.17 (default port)

We're mature gamers who don't tolerate racism or hacking. Come stop by for some fun! Join us on gamesurge:

#thedeepsouth

Hit me up on xfire for more info. My xfire = kodyjuice.

Happy hunting!

Last edited by paperdiesel; 03-02-2006 at 11:09 PM.
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  #2  
Old 03-03-2006, 02:23 AM
Glock_Coma Glock_Coma is offline
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It's not a rumor...it's stated as a fact. If you had a 64man server you wouldn't have enough spawn points...people would always be waiting to be spawned.
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  #3  
Old 03-03-2006, 07:20 AM
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spraduke spraduke is offline
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hes right itll be 32 only. But thats more than enough bullets/mayhem for anyman
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  #4  
Old 03-03-2006, 10:19 AM
paperdiesel paperdiesel is offline
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No problem. It will be a 32 player server, then. With lots of extra muscle to prevent any lag .

For what it's worth, it would be interesting to have 16 players spawn per team, with 16 additional players per team waiting to spawn as soon as someone dies. Kind of like an instant reinforcement thing. That make for some interesting last man standing action.
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  #5  
Old 03-03-2006, 10:40 AM
Steve Connors Steve Connors is offline
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CoD is rated at 32 players and I have been on many servers that have 64 people on. no problems
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  #6  
Old 03-05-2006, 03:39 PM
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Jono Jono is offline
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I heard that in COD, when you play 64 man, people spawn inside eachother and that messes it up for both players...just what i heard anyway.
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  #7  
Old 03-05-2006, 04:00 PM
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DirtyRat DirtyRat is offline
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imho 64 player CoD or CoD2 is pants, i much prefer smaller scale battles of max 15v15 in CoD and max 8v8 in CoD2, the maps are just too small to make it tactical, its just a blood bath.

CoDuo however is great with 64 players, i used to love GAs UO server before CoD2 came out and took away all the players.

Anyway thats off topic, welcome to the boards, and welcome to RO, looking forward to seeing you on the battlefield paperdiesel
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  #8  
Old 03-07-2006, 03:33 AM
paperdiesel paperdiesel is offline
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Thanks DirtyRat. You'll definitely be seeing me on the battlefield. I'll be the guy running by to pick up your mosin ammo .

And don't worry, it's going to be a 32 player server, as per the specs on the website.
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  #9  
Old 03-07-2006, 12:30 PM
Shifty1 Shifty1 is offline
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Quote:
Originally Posted by Jono
I heard that in COD, when you play 64 man, people spawn inside eachother and that messes it up for both players...just what i heard anyway.
Untrue, Ive seen that happen maybe once or twice in like 3 years of playing the game. Undoubtly RO will have more than 16 spawn points per team, and chances of a whole team dying at once seems unlikely. The only thing stopping people from running 64 players would be server power, I dont remember ever seeing more than 32 people on a server in the mod, and even then sometimes the server crawled.
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  #10  
Old 03-09-2006, 06:17 AM
<RA>red_alert <RA>red_alert is offline
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Untrue, Core 32 player's server usually has 32 players on it at night, and works just fine! but if with 32 its alredy too many guys to shoot with a kar98k
imagine with 64!! would be mp40 and stg44 party!!! nobody would be stupid enought to carry a kar98k aganist 32 enemy players!! would just be suicidal in my point of view
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  #11  
Old 03-11-2006, 11:07 PM
vap3Riley vap3Riley is offline
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is kar98'ers have a different style, if your like me i guess, i dont treat it like a close quarters gun, i treat it more of a sniper weapon
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