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Old 11-17-2006, 06:04 PM
Letum Letum is offline
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Default Desist and Revise

Dear Tripwire

I represent a group of leading names from various high profile companies within the Gaming Industry.

It has come to our attention that with your current ongoing project, “Red Orchestra” you are following practices which are not consistent with the best interests of the gaming industry as a whole. It therefore falls to me as spokesperson for our conglomerate, to point out the error of your ways in the hopes that you may exercise a little more common sense than you have shown thus far.

In order to expedite this issue we have chosen to ignore for the moment many errant aspects of your strategy or lack of, and focus your attention instead on three “key areas” in which your practices need to be immediately and radically revised.

1/ Pricing and Pre Market Hype.


Your Price tag for RO needs to be re-thought as a matter of priority.

Computer game design and sales has (as you should know by now) very little to do with what games players would actually like and everything to do with ringing as much cash from their worthless hides as is humanly possible.

There are distinct guidelines laid down with regards to the correct cycle of events and in which order they should unfold. This strategy takes us from “accidental” leaks of project information to help stir up anticipation for the title, through to its eventual decline into non profitability.

Beginning as a full priced retail release, a title should then be re-released on a number of occasions at various price points. Somewhere during this retail journey the title will of course be on sale for the price it is “actually worth”, but by then our collective backs will be aching from carrying buckets of cash to our banks, so we don’t particularly see this issue as a problem area.

With a careful marketing strategy it is possible to “milk” a title for everything it is worth and by flaunting your product at such an attractive price right off the mark you are not only foolishly denying yourself an opportunity, but more importantly you are threatening to destabilise an economic cycle proving over the years to be beneficial to us all.

It’s only fair to warn you that we take a dim view indeed of this practice and we cannot stress strongly enough that you should desist and revise immediately!

2/ Talking to the Fanbase


While we actively encourage creating the “impression” that you are listening to your end user, we have observed on a number of occasions that you are actually “doing” it! This is quite simply unacceptable! Once again the tried and tested method is in plain view as an example of what you “should” do.

In the first instance it is often a good idea to distribute “Fansite Packs” to selected individuals to help them create websites. This action serves a dual purpose in that it gives the impression of benevolence in the first instance and then if properly co-ordinated with the divulgence of certain release information as mentioned above, helps enormously with pre-release hype and provides invaluable advertising for next to no cost.

Once this infrastructure is set up it is easily maintained by the assigning of a “Net Liaison Representative.” This individual (who is usually best recruited from your in house pool of office juniors or in the case of smaller staff levels a tea boy will do just as well.) should be actively engaged surfing the various sites and contributing to specially selected threads with pro company propaganda.

By contrast you have been observed not only dealing with individuals on a one to one basis, but actually responding to customer base problems and suggestions with changes to code! Perhaps you consider the mortals as pets? This sets a dangerous precedent which we are not at all keen to see you continue.

You must try to understand the true and rightful relationship between ourselves and the customer. They hustle and bustle beneath us in a state of perpetual awe of our capabilities. They worship and revere us and stand with eyes turned heavenward and mouths open, in gratitude for whatever gaming crumbs might drop from our table.

We in turn float above them, enigmatic and godlike. We revel in their adoration and of course their cash. We must strive at all costs to maintain this web of mystery and wonder which your actions threaten to unravel!



3/ Releasing Free Updates

Releasing updates is nowadays of course a staple of the industry, but on closer inspection we discover that once again you have taken something beautiful and twisted it into something ugly.

In offering a FREE UPDATES and FREE TRIAL PERIODS before charging a pittance for the full version, you seem to have completely misunderstood the point of and advantages to releasing updates. Namely that there is no earthly reason to waste expensive development time in a fruitless struggle to make free updates.

The more astute among the gaming industry, of course, will not miss the opportunity to release fixes and “improvements” in the form of “add on packs” for which we charge separately. Not only is this practice widespread, but the muted acceptance of the public gives us tacit permission to keep on doing it for as long as we like! It is a thing of beauty… why would you want to threaten it?

In closing then, let me say that it gives me no pleasure to administer this “slapped wrist” and to add that it is my own hope that you take it in the spirit it was intended and change your business practices accordingly.

But it goes without saying that your “approach” cannot be allowed to continue and should you decide to continue on this course, further action will need to be taken. The games playing public are of course for the most part unthinking, uneducated and unwashed, but only a fool would completely underestimate them. Given enough exposure to your program and with unlimited time to think it through, it is inevitable that eventually they will start to wonder about what is and is not possible within the gaming industry and surely you must agree that this situation would be desirable for no-one.

Ultimately it would be wise for you to bear in mind that the masses are like any other resource, there to be exploited and used to further our plans. To think of them in any other way gives them ideas above their station, threatens the status quo and courts disaster!

If you won’t reconsider your approach for your own benefit and that of your company, then please consider the fate of the man I just ordered my new “Porsche” from. He has a wife and kids to feed and without my order it’ll be they who ultimately suffer. Do you really want that on your conscience?

Yours Sincerely
The Gaming Industry


(spoof satire)


Please Read
Quote:
Edit: This fantastic piece of satire was originally posted by "Badger" about the game
"Mount and Blade" in 2005 Link
I thought it applied quite nicely to Tripwire and edited it accordingly.
I let my self take credit for this work. This was shameful of me as, apart from small edits, "Badger" is solely responsible for the above text. Please see my apology on the third page of this topic.




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Last edited by Letum; 11-28-2006 at 03:12 PM. Reason: Small title change
  #2  
Old 11-17-2006, 06:06 PM
[tR]Mad Mac [tR]Mad Mac is offline
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*claps*
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  #3  
Old 11-17-2006, 06:22 PM
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BuddyLee BuddyLee is offline
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Do you work for Infinity Ward? . . . are you Grant Collier?
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  #4  
Old 11-17-2006, 06:28 PM
Mogget Mogget is offline
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Wall of text crits you for 49216
You die.
  #5  
Old 11-17-2006, 06:30 PM
snakedude24 snakedude24 is offline
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*high five*
  #6  
Old 11-17-2006, 06:37 PM
Letum Letum is offline
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Quote:
Originally Posted by snakedude24 View Post
*high five*
*back at you*

Edit: corrected after see below
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Last edited by Letum; 11-17-2006 at 06:49 PM.
  #7  
Old 11-17-2006, 06:47 PM
snakedude24 snakedude24 is offline
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*back at you*
  #8  
Old 11-17-2006, 07:31 PM
oldslowguy oldslowguy is offline
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ROFL........................
  #9  
Old 11-17-2006, 07:32 PM
Pishi Pishi is offline
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*low fives!*
  #10  
Old 11-17-2006, 08:07 PM
popbob popbob is offline
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*drops pants and walks into thread*

But seriously, I laughed to the point where I was gasping for air.
  #11  
Old 11-17-2006, 08:27 PM
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Gardner Gardner is offline
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Default Jonathan Swift

This is one of the best pieces of satire I've read in my life.
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  #12  
Old 11-17-2006, 08:47 PM
[CiA]Stiletto [CiA]Stiletto is offline
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YTMND

heh...
  #13  
Old 11-17-2006, 10:16 PM
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Hyperion2010 Hyperion2010 is offline
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I think this needs to be spread around the intarnetz

The sad thing is that it is a pretty damned good representation of what the GI does....
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  #14  
Old 11-17-2006, 11:32 PM
Colt .45 killer Colt .45 killer is offline
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as i was reading that i was thinkin, this is either a hoax, or im about to cuss this sob outa this forums! lols , funny tho, so true; are you sure you dont work for ea games??
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  #15  
Old 11-18-2006, 03:28 AM
Ullis Ullis is offline
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Quote:
Originally Posted by Letum View Post
In order to expedite this issue we have chosen to ignore for the moment many errant aspects of your strategy or lack of, and focus your attention instead on three “key areas” in which your practices need to be immediately and radically revised.
What gave you away was the fact that no one who might actually produce text like this would put apostrophes on key areas, as they probably spend most of their time either talking or writing about key issues or key whatever that their company (or usually someone else's) needs to focus or concentrate on.
  #16  
Old 11-18-2006, 03:58 AM
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Nestor Makhno Nestor Makhno is offline
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Letum - this is a brilliant piece of satire! Laughed so hard milk came out of my nose....and I wasn't even drinking any!

It is also one of the best pieces of writing of any kind that I have read for a while, full stop.

Full kudos, a Knight's Cross and a Hero of the Soviet Union to you.
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Last edited by Nestor Makhno; 11-18-2006 at 06:56 AM.
  #17  
Old 11-18-2006, 04:00 AM
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Nestor Makhno Nestor Makhno is offline
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...and a big (but manly) hug as well.

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  Click here to go to the next developer post in this thread.   #18  
Old 11-18-2006, 04:10 AM
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[TW]Wilsonam [TW]Wilsonam is offline
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I liked it so much, I stickied it Go on - spread it over the net!!! I like free advertising - its the only type we can usually afford
  #19  
Old 11-18-2006, 04:29 AM
Letum Letum is offline
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I made a sticky topic!
*Dances around and loses all dignity*
I feel honoured.

What do I win?
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  #20  
Old 11-18-2006, 05:18 AM
Nestor Makhno's Avatar
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Dammit, you already got a sticky and a big hug, what more do you want?
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Last edited by Nestor Makhno; 11-18-2006 at 06:57 AM.
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