![]() |
![]() |
|
|||||||
| General Discussion Discuss The Red Orchestra Game Here |
![]() |
| Thread Tools | Display Modes |
|
#1
|
|||
|
|||
|
I bet a lot of folks are just drooling about these.
For me I can't think of a less welcome item to be added. You can add all the drop, delay or wobble you want, scopes in video games are still just a super zoom that gives a player a huge advantage over everyone else. Giving that same player, safely out of view from all but another scope, a repeating rifle will just let that one or two players compound that advantage. It will certainly feed the egos of people who think using a super zoom no one else gets somehow is "harder" and that their place at the top of the points list actually means they are somehow "better" than the other players. All the talk about having to be a good sniper by displacing and the learning curve of a scope (just different, not more difficult than other aiming) does not change what they are, an enhanced zoom of the computer screen everyone gets. I hope these weapons are quite limited and appear on very few maps. My saving consolation, which I am sure I will revel in, is knowing how much pleasure there will be in tracking such shooters down and bashing their brains out from behind. ![]() Then again, I am sure someone will make a map where EVERYONE gets one. THAT would be a lot of fun, especially in a heavy forest map or highrise urban map. |
|
#2
|
||||
|
||||
|
I think they will really make people think twice about crossing a street, and as you suggest, will make killing them all the more important and enjoyable.
__________________
![]() <Andreas> not just CHUGGACHUGGAWHEEDLEWHEELDE |
|
#3
|
||||
|
||||
|
Well you may be in for a surprise with the semi's in RO
While they can be deadly in the hands of an expert who knows what he is doing and is well practised, anyone expecting an uber-rifle that they can rambo godlike over a map with it like some other games or even movies is going to be very sorely disappointed and find himself full of lead in a hurry.The Weaknesses and Strengths of sniper guns in real-life apply in-game...and learning real-life sniper tactics would be a very good thing to do since they apply in Ost too
__________________
|
|
#4
|
||||
|
||||
|
Omg <3! I'm really glad to hear that
.
__________________
![]() <Andreas> not just CHUGGACHUGGAWHEEDLEWHEELDE |
|
#5
|
||||
|
||||
|
All propaganda
![]() Like the amercians telling their soldiers abou the MG42: "Its bark is worse than its bite" ![]() Well, still, I can't wait till I get to shoot my first semi sniper with my beloved MGs... and I still wait for some info on those :P Like will we pivot around the bipods instead of the center mass when supported, or will I be able to fire my MG42 hipped? Questions, and no answers! |
|
#6
|
|||
|
|||
|
Quote:
|
|
#7
|
||||
|
||||
|
Nope
__________________
|
|
#8
|
||||
|
||||
|
Well already in RO 3.3, I can tell you that sniping really does take skill (or at least a different kind of skill).
I say this because I can't hit crap with a scope (getting a little better). Well to be honest, as I've practiced with the sniper rifle, I now get about as many kills with it as with an unscoped rifle during the round. The difference is, I can be further back, and tend to die less. I think the difficulty in hitting with is due to the bullet flight time. You really need to lead your target, and when you're on the scope, you need to lead the target more, since you're further back.
__________________
![]() IS-2: Greatest Tank of Clone War II "Soda Popinki" in game |
|
#9
|
||||
|
||||
|
Were scoped semi's common?
Im not worried about them dominating I just think they dont look cool and seem to belong in CS and not RO. Not sure about the history of their use though. |
|
#10
|
|||
|
|||
|
im sure its going to be the same as regualr snipers.........1 on each side per map........
__________________
![]() Pulling off BS hip-shots since 2.0 http://www.13thpanzerdivision.com #13pzdiv | 63.209.33.43:7757 |
|
#11
|
|||
|
|||
|
Quote:
So about 1 in 10 semi-automatic rifles in both forces were equipped with scopes of some sort, making them "relatively" common. Given that 126,000 K98 sniper rifles were produced during the war, that would make every third scoped rifle a G-43. In addition, the G-41W - the precursor to the G-43 - was intended to come equipped with either a 1.5x or 4x scope straight from the factory. About 120,000 were produced into 1944. |
|
#12
|
|||
|
|||
|
Quote:
|
|
#13
|
|||
|
|||
|
Quote:
__________________
|
|
#14
|
|||
|
|||
|
Quote:
I suggested that people be able to nominate someone to fill a class. Teh nominated person can except the nomination, then with a few votes he'd get it if the person who currently has the class is doing poorly with it. Oh, and people wouldn't be able to nominate themselves of course. A good anti-tank, commander, or sniper can drastically change the outcome of stuff.. newb's should learn the rifles before using the snipers since they're the EXACT same except without a scope. So you become good at them, then you're better with that magnified view. And alot of people go commander and just try to kill with the automatic gun, or semi-auto rifle they usually have, when commander is extraordinary at capping points. Basically: "Omfg. it's 15 minutes into the round and the personw ith sniper only has 5 points?! ***** no wondeer we're doing so bad. Lets put that person with the bolt action(since if he's good with mn/kar he'll be better with sniper) in that sniper class." One thing i like about RO is that the only difference between the snipers and normal rifles is a scope.
__________________
![]() "and like, we like, really like, wanted that feeling in red orchestra. like" "there isn't some guy up in like his big *** tower and he's like 'noooo'" |
|
#15
|
||||
|
||||
|
No, they get the first pick at everything. People usually pick a class they like and are good at, like me, I pick Sobstroupp (sp?) so that I can use a STG44 or MP40/41 (I just discovered how pwnage the 41 is btw). If I want to play sniper or something I will usually play a practice match to get better with it (same with MG). That way I contribute to my team and can still have some fun sniping.
There usually isnt a mad rush for the sniper IMO, though non-rifle classes usually fill up pretty quickly.
__________________
![]() <Andreas> not just CHUGGACHUGGAWHEEDLEWHEELDE |
|
#16
|
|||
|
|||
|
Real snipers don't need semi-automatic weapons. Keep that in mind.
|
|
#17
|
|||
|
|||
|
with my new rig i built im usually the 2nd or 3rd person in the server and can usually get sniper if i choose, but usually id ont unless i know i do awesome with it or want to practice....i usually let someone else good have it.......especially if i know they are good (like wohful comes to mind)
__________________
![]() Pulling off BS hip-shots since 2.0 http://www.13thpanzerdivision.com #13pzdiv | 63.209.33.43:7757 |
|
#18
|
|||
|
|||
|
Most newbs are going to pick the sniper though.. Or MG.. or commander. Newbs arent' goign to go to the unlimited bolt-action rifle class.
__________________
![]() "and like, we like, really like, wanted that feeling in red orchestra. like" "there isn't some guy up in like his big *** tower and he's like 'noooo'" |
|
#19
|
|||
|
|||
|
Yer this is true. Everyone is gonna wanna try them out. And so they should at first as they learn the game so they know what its like.
|
|
#20
|
||||
|
||||
|
I usually always get first or second pick and 99% of the time i go with straight Shutze. Me and my trusty mauser are unstoppable.
Thanks for that info FYROM. I had no idea they were that common. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|