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| Red Orchestra Support Having Trouble Getting Red Orchestra To Run Right? Go Here For Help |
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played the game fine. Shut the game down. 15minutes later Restart RO.
Getting this message after crashing when loading map. Build RedOrchestra_Build_[2005-11-27_10.48] OS: Windows XP 5.1 (Build: 2600) CPU: AuthenticAMD Unknown processor @ 2217 MHz with 1279MB RAM Video: RADEON 9800 PRO (6626) ReadFile failed: Count=0 Length=261298 Error=Erreur de données (contrôle de redondance cyclique). History: ULinkerLoad::Serialize <- TArray<< <- TLazyArray::Load <- FStaticTexture::GetTextureData <- Weapons1st_tex.Rifles.svt40_sniper <- FD3D9Texture::Cache <- FD3D9RenderInterface::CacheTexture <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetShaderMaterial <- FD3D9RenderInterface::SetMaterial <- UGameEngine: raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level RO-Lazur <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::FreeHere is the log file Uninitialized: Log file open, 07/01/06 23:42:33 Uninitialized: STEAMAUTH : SteamStartup successful Init: Name subsystem initialized Init: Detected: Microsoft Windows XP 5.1 (Build: 2600) Init: Version: 3339 (128.29) Init: Compiled: Jun 20 2006 14:55:02 Init: Command line: Init: Character set: Unicode Init: Base directory: c:\games\steam\steamapps\dethmega\red orchestra\System\ Init: Ini:RedOrchestra.ini UserIni:User.ini Init: Build label: Build RedOrchestra_Build_[2005-11-27_10.48] Init: Object subsystem initialized Localization: No localization: Core.General.Product (frt) Localization: No localization: Window.General.LogWindow (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Log: Purging outdated file from cache: ../Cache\9E0E45584B1C72C77FE5F8990D7B290A-1.uxx (38 days old) Log: Purging outdated file from cache: ../Cache\FB676A5448F0F22FCD1FF69A4910249D-1.uxx (38 days old) Log: ati2dvag.dll/RADEON 9800 PRO Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Log: Game class is 'GameInfo' Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 5.194000... ScriptLog: GameInfo::InitGame : bEnableStatLogging False Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Log: Browse: ROintro.rom?Name=Lohengrin?Class=Engine.Pawn?Chara cter=G_Heer1?team=1?Sex=M Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 26883->26883; refs: 264383 Log: Game class is 'CinematicGame' Log: Bringing Level ROintro.myLevel up for play (0) appSeconds: 10.416000... Log: (Karma): Autodetecting CPU for SSE Log: (Karma): Using SSE Optimizations ScriptLog: GameInfo::InitGame : bEnableStatLogging False Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) Localization: No localization: Core.Progress.Loading (frt) ScriptLog: ROGUIController initialized Log: ALAudio: Using DirectSound to record audio. Localization: No localization: Core.Errors.PackageResolveFailed (frt) Localization: No localization: Core.Errors.FailedLoad (frt) Warning: Failed to load 'NULL': Can't resolve package name Localization: No localization: Core.Errors.FailedLoadObject (frt) Warning: Failed to load 'Class None.': Can't resolve package name Localization: No localization: Core.Errors.PackageResolveFailed (frt) Localization: No localization: Core.Errors.FailedLoad (frt) Warning: Failed to load 'NULL': Can't resolve package name Localization: No localization: Core.Errors.FailedLoadObject (frt) Warning: Failed to load 'Class None.': Can't resolve package name ScriptLog: New Player Lohengrin id=84159f68256957d3d67b35cb78cb770f Log: Opened viewport Log: Couldn't bring window to foreground. Log: Enter SetRes: 640x480 Fullscreen 0 Log: Using back-buffer format 22(32-bit) Log: Using depth-buffer format 77(32-bit) Log: Creating device Log: xD3D9Helper::Init (QuadEmulation) Log: POSTFX - TripPostFX::Init successful Log: OS doesn't support IME. Log: Startup time: 16.528000 seconds Log: Precaching: ROintro.LevelInfo0 Log: Static mesh batches: 0 vertex bytes, 0 index bytes Log: Allocating 16384 byte dynamic index buffer. Log: Allocating 65536 byte dynamic vertex buffer. Log: Finished precaching geometry in 0.115 seconds Log: Finished precaching textures in 0.017 seconds ScriptLog: Attempting to close a non-existing menu page Log: Closed viewport Log: All Windows Closed Log: appRequestExit(0) Exit: Preparing to exit. Log: Purging garbage Log: Unbound to Window.dll Log: Unbound to Core.dll Log: Unbound to Engine.dll Exit: Game engine shut down Log: Unbound to WinDrv.dll Log: POSTFX - TripPostFX::CleanUp Exit: Windows client shut down Log: Unbound to D3D9Drv.dll Log: Unbound to XGame.dll Log: Unbound to IpDrv.dll Log: Unbound to Editor.dll Log: Unbound to Fire.dll Log: Unbound to XInterface.dll Log: Unbound to UWeb.dll Log: (Karma): Level Karma Terminated. Log: Unbound to ROEngine.dll Log: Unbound to ALAudio.dll Log: Waiting for file streaming thread to finish... Exit: OpenAL Audio subsystem shut down. Log: Garbage: objects: 36800->0; refs: 264383 Exit: Object subsystem successfully closed. Exit: Exiting. Log: FileManager: Reading 0 GByte 102 MByte 61 KByte 907 Bytes from HD took 10.043001 seconds (9.966002 reading, 0.077000 seeking). Log: FileManager: 1.564008 seconds spent with misc. duties Uninitialized: Name subsystem shut down Uninitialized: Memory Allocation Status Uninitialized: Curr Memory 0.209M / 3.871M Uninitialized: Peak Memory 120.621M / 123.129M Uninitialized: Allocs 713 Current / 744518 Total Uninitialized: Log file closed, 07/01/06 23:42:54 I did check the integrity of game cache. any help appreciated
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