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Red Orchestra Support Having Trouble Getting Red Orchestra To Run Right? Go Here For Help

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Old 08-09-2006, 11:33 AM
Boogerhead Boogerhead is offline
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Default Video crash question

Up front: I really don't think Red Orchestra isn't causing these crashes. I don't know if it's the video driver itself, Windows, or DirectX, which is to say I don't know whom to blame, who to get the error messages to, or what to try to fix.

What I -really- love is when I hit "Submit bug report" it tries sending it across the Internet ... to a server called bug.report.url, which obviously doesn't exist.

Can anyone steer me in the right direction?
Build RedOrchestra_Build_[2005-11-27_10.48]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 1731 MHz with 1271MB RAM
Video: Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family (4543)

CreateTexture failed(D3DERR_DRIVERINTERNALERROR).

History: FD3D9Texture::Cache <- FD3D9RenderInterface::CacheTexture <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetSimpleMaterial <- FD3D9RenderInterface::SetMaterial <- FCanvasUtil::Flush <- UCanvas:rawTile <- UCanvas::execDrawTile <- (ROConsole Package.ROConsole @ Function XInterface.ExtendedConsole.ConsoleVisible.PostRend er : 014B) <- UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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Old 08-09-2006, 01:36 PM
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That error is usually the result of a bad DX 9 install. Go to the MS website and grab the latest DX 9.0c install. They release a new one every month or so.

Alternativly you can try to change the rendering patch from d3d9 to d3d or opengl in the redorchestra.ini
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Old 08-09-2006, 02:10 PM
Boogerhead Boogerhead is offline
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Thanks so much for helping with something that wasn't your guys' responsibility.

I'll keep trying to experiment. I'm still amazed that a developer would create a bug-reporting mechanism but never put in a URL.
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Old 08-09-2006, 03:49 PM
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It is part of the engine and I keep bugging ramm to fix that bit up. One of these days we will.
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Old 08-09-2006, 06:20 PM
Boogerhead Boogerhead is offline
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Quote:
Originally Posted by Yoshiro
It is part of the engine and I keep bugging ramm to fix that bit up. One of these days we will.
Ack! I thought that was a DirectX crash directly. It was easier to blame the behemothic Microsoft. You guys are smaller and have a much better excuse. =)
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Old 06-11-2008, 02:59 PM
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Quote:
Originally Posted by Boogerhead
I'll keep trying to experiment. I'm still amazed that a developer would create a bug-reporting mechanism but never put in a URL.
Quote:
Originally Posted by Yoshiro View Post
It is part of the engine and I keep bugging ramm to fix that bit up. One of these days we will.
After one and a half years, I would have thought this would have already been fixed. Well, I would have.
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Old 06-11-2008, 09:40 PM
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Thread necromancy for no good reason is bad. Can lead to a ban.
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