Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Red Orchestra: Ostfront 41-45 Forums > Red Orchestra Modifications > General Modding Discussion > Final Mutator Releases

Reply
Click here to go to the first Dev post in this thread.  
Thread Tools Display Modes
  #1  
Old 07-30-2006, 07:26 AM
OlgaB OlgaB is offline
Junior Member
 
Join Date: Mar 2006
Posts: 19
Default RELEASE: No Smoke Grenades

UPDATE: September 9, 2006 - 10:52PM
This mutator currently doesn't work online because of replication issues, and it also might not be continued. For an even better grenade mutator (currently the greatest) use the following: http://www.redorchestragame.com/foru...ad.php?t=12175 .

UPDATE: July 30, 2006 - 6:40PM
Uploaded source package, although I don't really see the need to since it's only one class file. If you decide to use code from my mutator in another project, that's fine, as long as you ask me and/or mention it in your readme.

UPDATE: July 30, 2006 - 6:15PM
v101 - Added exceptions list so you can filter out maps which you think _should_ have Smoke Grenades.

This is simply a mutator that lets you disable smoke grenades, with the option of replacing them with regular F1 Grenades. I was planning on making amount of grenades configurable as well, but it doesn't seem to work with the method I used. The change will be noticeable on the role select screen, by the way.

Enjoy, or not!

You can contact me by email at:
Lt.OlgaB {at} trioptimum {dot} com
Attached Files
File Type: zip OlgaNoSmoke.zip (2.4 KB, 25 views)
File Type: zip OlgaNoSmoke_v101.zip (3.0 KB, 30 views)
File Type: zip OlgaNoSmoke_v101_src.zip (1.0 KB, 36 views)
__________________

Last edited by OlgaB; 09-15-2006 at 01:55 AM.
Reply With Quote
  #2  
Old 07-30-2006, 07:35 AM
Monkwarrior Monkwarrior is offline
Senior Member
 
Join Date: Nov 2005
Posts: 1,144
Default

Thanks for your effort
Would you be able to make it map-specific ?
So reading from a text-file whether the map offers smokenades or not ?

Greetingz, Monk.
Reply With Quote
  #3  
Old 07-30-2006, 07:40 AM
OlgaB OlgaB is offline
Junior Member
 
Join Date: Mar 2006
Posts: 19
Default

I'll incorporate that into the next release, thank you.
__________________
Reply With Quote
  #4  
Old 07-30-2006, 08:58 AM
OlgaB OlgaB is offline
Junior Member
 
Join Date: Mar 2006
Posts: 19
Default

Bump for new release.
__________________
Reply With Quote
  #5  
Old 07-30-2006, 09:34 AM
Monkwarrior Monkwarrior is offline
Senior Member
 
Join Date: Nov 2005
Posts: 1,144
Default

One last humble request.
Would you mind sharing the source itself too ?
In the past some mutators were abandoned by their authors and it would be good for RO if we still have access to the source in those cases.

Thanks, Monk.
Reply With Quote
  #6  
Old 07-30-2006, 09:45 AM
OlgaB OlgaB is offline
Junior Member
 
Join Date: Mar 2006
Posts: 19
Default

Source uploaded and first post updated.
__________________
Reply With Quote
  #7  
Old 07-30-2006, 10:02 AM
Monkwarrior Monkwarrior is offline
Senior Member
 
Join Date: Nov 2005
Posts: 1,144
Default

Quote:
Originally Posted by OlgaB
Source uploaded and first post updated.
will you marry my daughter ?
Reply With Quote
  #8  
Old 07-30-2006, 10:18 AM
OlgaB OlgaB is offline
Junior Member
 
Join Date: Mar 2006
Posts: 19
Default

As soon as we get to Massachusetts.
__________________
Reply With Quote
  #9  
Old 07-30-2006, 12:31 PM
K.Johansen K.Johansen is offline
Banned
 
Join Date: Apr 2006
Posts: 369
Default

Thanks alot for this!
Reply With Quote
  #10  
Old 07-30-2006, 02:44 PM
Floyd Floyd is offline
Senior Member
 
Join Date: Feb 2006
Location: Waterproof
Posts: 3,872
Default

Quote:
Originally Posted by Monkwarrior
will you marry my daughter ?
What about mine? My dowry may be bigger.....
__________________
Reply With Quote
  Click here to go to the next developer post in this thread.   #11  
Old 07-30-2006, 02:48 PM
Yoshiro's Avatar
Yoshiro Yoshiro is offline
In Soviet Russia, Yoshiro is a cake
 
Join Date: Oct 2005
Posts: 8,795
Default

Glad to see some community initiative here. I'm sure you've made some people very happy
__________________

Pretty, what do we blow up first? - Myn Donos
Reply With Quote
  #12  
Old 07-30-2006, 04:27 PM
K.Johansen K.Johansen is offline
Banned
 
Join Date: Apr 2006
Posts: 369
Default

Now we just need someone to change the classes back and RO will be RO again!
Reply With Quote
  #13  
Old 07-30-2006, 04:42 PM
Monkwarrior Monkwarrior is offline
Senior Member
 
Join Date: Nov 2005
Posts: 1,144
Default

Don't change the subject

Difficulty is smoke seems like a very nice add-on for most maps, but sometimes I would prefer to exclude some capareas from using it. The last cappoint for instance when it's indoors. Other parts of the map may be very well suited for smoke.

Too much smoke leads to nadespamming and more teamkills (just got back from such a game).

Time will tell if smoke unbalances some difficult (but interesting !) parts of some maps. A rough guideline might be: all CQB maps without it. Problem is: if the CQB-map is large enough or has enough alternative routes then smoke doesn't have to be "a problem".

Let's see what happens the next 2 weeks.

Monk.
Reply With Quote
  #14  
Old 07-30-2006, 07:23 PM
OlgaB OlgaB is offline
Junior Member
 
Join Date: Mar 2006
Posts: 19
Default

Well on the subject of original class names... it's very possible to make a mutator that changes class names back to the original native language names...

But, it could only be a server-side option with a mutator, which could possibly confuse people who join different servers. Therefore it'd be best to wait until Tripwire steps up with a built-in client-side option.

EDIT: Meanwhile, you can backup your current RORoles.int in your RO's system folder, and then rename Copy of RORoles.int to RORoles.int. This will revert all class names back to their former native selves.
__________________

Last edited by OlgaB; 07-30-2006 at 07:32 PM.
Reply With Quote
  #15  
Old 07-30-2006, 08:18 PM
JoshuaC's Avatar
JoshuaC JoshuaC is offline
Senior Member
 
Join Date: Mar 2006
Location: Arizona
Posts: 661
Default

Awesome those smoke grenades get annoying on every map.
__________________
Reply With Quote
  #16  
Old 07-31-2006, 04:12 AM
Nestor Makhno's Avatar
Nestor Makhno Nestor Makhno is offline
Rising Storm Team
 
Join Date: Feb 2006
Location: Croydon, Surrey
Posts: 5,457
Default

Ol'ya this is a very good piece of initiative here. Thanks for the effort, you have saved several maps from perdition.
__________________
天皇陛下万歳!
Company website: http://tonygillham.com
"That's not just idle fact, it's cold, hard speculation." - Yahtzee
Reply With Quote
  #17  
Old 07-31-2006, 08:17 AM
Dcode Dcode is offline
Senior Member
 
Join Date: Nov 2005
Location: Sheffield, UK
Posts: 1,307
Default

Nice work on the mutator. Now i wonder if it will be enforced on RO:Ladder.
__________________
Reply With Quote
  #18  
Old 07-31-2006, 08:55 AM
The_Countess The_Countess is offline
Senior Member
 
Join Date: Nov 2005
Location: The Netherlands
Posts: 785
Default

Quote:
Originally Posted by Dcode
Nice work on the mutator. Now i wonder if it will be enforced on RO:Ladder.
highly unlikely.

smoke nades are a verry good thing in a clanwar i dont see any reason at all to remove them.
__________________

"guns dont kill people, people with guns kill people" : me
confucius says : rifle with scope is like bike with training wheels.
Reply With Quote
  #19  
Old 07-31-2006, 09:19 AM
turbografx16 turbografx16 is offline
Senior Member
 
Join Date: Jan 2006
Location: Netherlands
Posts: 161
Default

Well, that depends on your point of view. More importantly it depends on the point of view of whoever it is that runs RO:Ladder. ATM, I would think there could be a 50/50 chance of it going either way.

Last edited by turbografx16; 07-31-2006 at 10:58 AM.
Reply With Quote
  #20  
Old 07-31-2006, 09:40 AM
Witzig Witzig is offline
Senior Member
 
Join Date: Jan 2006
Location: Germany
Posts: 2,189
Default

Quote:
Originally Posted by turbografx16
Well, that depends on yoour point of view. More importantly it depends on the point of view of whoever it is that runs RO:Ladder. ATM, I would think there could be a 50/50 chance of it going either way.
Well most serious Ladders run the Games in "pure" Mode, i see no reason why this should be differen in the ROLadder.
__________________
Steam-Name: Tank-Boy-Ken
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:44 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2005 - 2013, Tripwire Interactive, LLC