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#1
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UPDATE: September 9, 2006 - 10:52PM
This mutator currently doesn't work online because of replication issues, and it also might not be continued. For an even better grenade mutator (currently the greatest) use the following: http://www.redorchestragame.com/foru...ad.php?t=12175 . UPDATE: July 30, 2006 - 6:40PM Uploaded source package, although I don't really see the need to since it's only one class file. If you decide to use code from my mutator in another project, that's fine, as long as you ask me and/or mention it in your readme. UPDATE: July 30, 2006 - 6:15PM v101 - Added exceptions list so you can filter out maps which you think _should_ have Smoke Grenades. This is simply a mutator that lets you disable smoke grenades, with the option of replacing them with regular F1 Grenades. I was planning on making amount of grenades configurable as well, but it doesn't seem to work with the method I used. The change will be noticeable on the role select screen, by the way. Enjoy, or not! You can contact me by email at: Lt.OlgaB {at} trioptimum {dot} com
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Last edited by OlgaB; 09-15-2006 at 01:55 AM. |
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#2
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Thanks for your effort
![]() Would you be able to make it map-specific ? So reading from a text-file whether the map offers smokenades or not ? Greetingz, Monk. |
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#3
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I'll incorporate that into the next release, thank you.
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#4
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Bump for new release.
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#5
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One last humble request.
Would you mind sharing the source itself too ? In the past some mutators were abandoned by their authors and it would be good for RO if we still have access to the source in those cases. Thanks, Monk. |
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#6
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Source uploaded and first post updated.
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#7
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Quote:
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#8
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As soon as we get to Massachusetts.
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#9
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Thanks alot for this!
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#10
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Quote:
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My qualifications: http://forums.tripwireinteractive.co...postcount=1764
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Glad to see some community initiative here. I'm sure you've made some people very happy
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![]() Pretty, what do we blow up first? - Myn Donos |
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#12
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Now we just need someone to change the classes back and RO will be RO again!
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#13
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Don't change the subject
![]() Difficulty is smoke seems like a very nice add-on for most maps, but sometimes I would prefer to exclude some capareas from using it. The last cappoint for instance when it's indoors. Other parts of the map may be very well suited for smoke. Too much smoke leads to nadespamming and more teamkills (just got back from such a game). Time will tell if smoke unbalances some difficult (but interesting !) parts of some maps. A rough guideline might be: all CQB maps without it. Problem is: if the CQB-map is large enough or has enough alternative routes then smoke doesn't have to be "a problem". Let's see what happens the next 2 weeks. Monk. |
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#14
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Well on the subject of original class names... it's very possible to make a mutator that changes class names back to the original native language names...
But, it could only be a server-side option with a mutator, which could possibly confuse people who join different servers. Therefore it'd be best to wait until Tripwire steps up with a built-in client-side option. ![]() EDIT: Meanwhile, you can backup your current RORoles.int in your RO's system folder, and then rename Copy of RORoles.int to RORoles.int. This will revert all class names back to their former native selves.
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Last edited by OlgaB; 07-30-2006 at 07:32 PM. |
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#15
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Awesome those smoke grenades get annoying on every map.
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#16
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Ol'ya this is a very good piece of initiative here. Thanks for the effort, you have saved several maps from perdition.
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天皇陛下万歳! Company website: http://tonygillham.com "That's not just idle fact, it's cold, hard speculation." - Yahtzee
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#18
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smoke nades are a verry good thing in a clanwar i dont see any reason at all to remove them. |
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#19
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Well, that depends on your point of view. More importantly it depends on the point of view of whoever it is that runs RO:Ladder. ATM, I would think there could be a 50/50 chance of it going either way.
Last edited by turbografx16; 07-31-2006 at 10:58 AM. |
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#20
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Quote:
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Steam-Name: Tank-Boy-Ken |
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