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| Level Design Working On A Map For Red Orchestra? Post Screenshots And Release Your Map Here. |
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#1
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When the update comes out , I would appreciate it very much if any textures which get kinda left by the wayside in the latest cleanout are somehow preserved so that we, as level designers, dont get 'peppermint aero' forests and walls in our custom maps again.
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天皇陛下万歳! Company website: http://tonygillham.com "That's not just idle fact, it's cold, hard speculation." - Yahtzee
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#2
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I second that.
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![]() Last edited by Commissar{SK}; 07-21-2006 at 07:13 PM. |
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#3
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Here, here!
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#4
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Very good note to the Devs!!!
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#5
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I support this
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We didn't mean to loose the textures we did when we upgraded Arad. That was our fault. It should not happen again unless a mapper makes the same mistake on packaging the map (which they should not)
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![]() Pretty, what do we blow up first? - Myn Donos |
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