Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Red Orchestra: Ostfront 41-45 Forums > Red Orchestra Modifications > Level Design

Level Design Working On A Map For Red Orchestra? Post Screenshots And Release Your Map Here.

Reply
Click here to go to the first Dev post in this thread.  
Thread Tools Display Modes
  #1  
Old 07-02-2006, 09:28 AM
[Splat]=Scumhawk [Splat]=Scumhawk is offline
Junior Member
 
Join Date: May 2006
Posts: 3
Default Roads - Projector Problems

Hey all.

I'm trying to use a projector with a dirt road texture but it doesnt appear correctly, the texture appears transparent and the surrounding area is lit up in a strange way.

Any suggestions on how to achieve a convincing road using projectors?
Reply With Quote
  #2  
Old 07-02-2006, 04:27 PM
spraduke's Avatar
spraduke spraduke is offline
Senior Member
 
Join Date: Nov 2005
Location: wiltshire
Posts: 1,523
Default

copy n paste from arad! Well at least thats what i did.
__________________

www.fmj-clan.co.uk
Reply With Quote
  #3  
Old 07-02-2006, 04:40 PM
Nestor Makhno's Avatar
Nestor Makhno Nestor Makhno is offline
Rising Storm Team
 
Join Date: Feb 2006
Location: Croydon, Surrey
Posts: 5,424
Default

Could you upload the texture you're using (or tell us what it is if it comes with the SDK)?
__________________
天皇陛下万歳!
Company website: http://tonygillham.com
"That's not just idle fact, it's cold, hard speculation." - Yahtzee
Reply With Quote
  This is the last developer post in this thread.   #4  
Old 07-03-2006, 04:37 PM
[TW]DrGuppy's Avatar
[TW]DrGuppy [TW]DrGuppy is offline
Tripwire Interactive Staff
 
Join Date: Nov 2005
Location: Roswell, Georgia
Posts: 1,029
Default

Double-click on your projector then look under 'Projector' for settings with Blending in them. Play around with those and you should get the result you want. I would also recommend what spraduke suggested, copy the roads from an official map and compare it against your own. Take note of which settings are different and play around with them to see what they do.
__________________
Maps: RO-Leningrad / CC-Ardon / RO-FallenHeroes / KF-MountainPass_Day/Night
Reply With Quote
  #5  
Old 07-05-2006, 10:51 AM
UncleDrax's Avatar
UncleDrax UncleDrax is offline
Senior Member
 
Join Date: Oct 2005
Location: Florida, USA
Posts: 1,474
Default

Oo projectors.. so fun.. so frustrating :}

Scum, check the last point on the list below.. it's probably what you got going on..




A UDN list of Projector Topics is here:
http://udn.epicgames.com/Two/ProjectorsTableOfContents


Here's some handy-point for projectors using them as decals and detailing:
- don't 'UNDO' when moving a projector.. sorry to say, but every time it's made my SDK crash.. might just be me however..
- set bLevelStatic=true
- set them to only project of what you need them to project on.. most the time this would probably be terrain (for tree shadows, mud tracks..etc..).. disabling bproject on everything else will keep your projectors optimized and efficient. (ie: > FPS)
- you can check how expensive your projectors are with Stat All.. check the Projectors section.
- Understand aspects of Texture Clamping can be handy
- There are some known projector issues:
Quote:
Originally Posted by UDN
Projectors do not rebuild well within the editor (in actual game play, the projectors should work normally). There are several known problems that occur with projectors when the level is rebuilt. The following is a small list of some of the known problems. To correct them, simply re-open your level.

* If you try to switch the ProjTexture it won’t overwrite the old texture you had. Instead just add the old texture with your new one.
* After you rebuild geometry, the projections may disappear. If you change the properties of the projector a bit, the projection will be back.
* With each rebuild, projectors with AlphaChannels may become higher in contrast (the dark sections will turn more black, and the light sections will turn more white).
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:13 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2005 - 2013, Tripwire Interactive, LLC