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| Level Design Working On A Map For Red Orchestra? Post Screenshots And Release Your Map Here. |
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| Thread Tools | Display Modes |
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#1
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Hey all.
I'm trying to use a projector with a dirt road texture but it doesnt appear correctly, the texture appears transparent and the surrounding area is lit up in a strange way. Any suggestions on how to achieve a convincing road using projectors? |
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#2
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copy n paste from arad! Well at least thats what i did.
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#3
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Could you upload the texture you're using (or tell us what it is if it comes with the SDK)?
__________________
天皇陛下万歳! Company website: http://tonygillham.com "That's not just idle fact, it's cold, hard speculation." - Yahtzee
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Double-click on your projector then look under 'Projector' for settings with Blending in them. Play around with those and you should get the result you want. I would also recommend what spraduke suggested, copy the roads from an official map and compare it against your own. Take note of which settings are different and play around with them to see what they do.
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Maps: RO-Leningrad / CC-Ardon / RO-FallenHeroes / KF-MountainPass_Day/Night |
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#5
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Oo projectors.. so fun.. so frustrating :}
Scum, check the last point on the list below.. it's probably what you got going on.. A UDN list of Projector Topics is here: http://udn.epicgames.com/Two/ProjectorsTableOfContents Here's some handy-point for projectors using them as decals and detailing: - don't 'UNDO' when moving a projector.. sorry to say, but every time it's made my SDK crash.. might just be me however.. - set bLevelStatic=true - set them to only project of what you need them to project on.. most the time this would probably be terrain (for tree shadows, mud tracks..etc..).. disabling bproject on everything else will keep your projectors optimized and efficient. (ie: > FPS) - you can check how expensive your projectors are with Stat All.. check the Projectors section. - Understand aspects of Texture Clamping can be handy - There are some known projector issues: Quote:
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