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The Bug Report Found Any Bugs, Glitches Or Inaccuracies? Report Them Here

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  #1  
Old 06-24-2006, 03:54 AM
xittix xittix is offline
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Default I know you said it was not changed

I know you said nothing was changed in regards to the recoil with MG's and SMG's...

but I will tell you this without a single doubt. It has.
I have access to the absolute top of the line equipment here at work. ATI and NVidia both send us equipment just before they hit retail. I work for EA Canada as a Compatability Tech. Rest assured here at work...I have the very best that is out there and then some. Absolute top of the line gaming equipment.

I will tell you, that there has been a recoil bug that has affected both MG's and the SMG's. FPS is NOT and issue with my machines. It is a bug that has somehow slipped in when the FPS modification was put in.

Save the hate mail VS EA..I don't care. For the rest..PLEASE look into this. There is a problem. I have tested this on 9 machines each with very different hardware and yes there is a problem.

Please...save my MG34 =)
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Old 06-24-2006, 04:02 AM
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challenge everything, eh
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Old 06-24-2006, 05:15 AM
Witzig Witzig is offline
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Erm a better description of the Bug might help finding and correcting it...
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Old 06-24-2006, 05:27 AM
xittix xittix is offline
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Quote:
Originally Posted by Witzig
Erm a better description of the Bug might help finding and correcting it...
recoil...what more needs to be said? Pasrt of any bug finding is running the game on various hardware spec'd machines. I will assume they do no less.

Recoil with MG's/SMG's after the patch is applied. What further information is needed?
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Old 06-24-2006, 05:42 AM
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Quote:
Originally Posted by xittix
recoil...what more needs to be said? Pasrt of any bug finding is running the game on various hardware spec'd machines. I will assume they do no less.

Recoil with MG's/SMG's after the patch is applied. What further information is needed?
Like, what do you experience with the recoil on these machines? What is happening
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Old 06-24-2006, 05:53 AM
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Yes i think the dev's ****ed the bug fix for no recoil bug.
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Old 06-24-2006, 05:54 AM
Witzig Witzig is offline
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Do you get no Recoil ? Do you get tons of it ? What were you doiing while firing etc.....
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Old 06-24-2006, 05:56 AM
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After the patch, i played on several different maps. On some maps the SMGs worked fine and on other's it was a recoil whore.
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Old 06-24-2006, 06:18 AM
xittix xittix is offline
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Quote:
Originally Posted by SasQuatch
Like, what do you experience with the recoil on these machines? What is happening
For MG's the recoil brings the barrel high into the air when firing from a fixed position (IE deployed). Firing even small bursts sends the barrel into the air ( 45 degrees from the plane or more). It is as if you are firing from the hip with an SMG. The recoil is NOT an FPS issue. Before the patch you could fire controlled bursts onto a target without too much rise. It would move but MAYBE 5-10 degree above plane. Of course longer bursts would sent it high but that is to be expected. (even though in reality it sends the barrel down..but this is gameplay balance) Now..even short controlled bursts sends the barrel into the air at LEAST 45 degrees.

I will ask you to take a machine..before the patch and after..and compare MG round hits on a target. I'm sure you will see what we are talking about.

I know nothing has changed officially..but I know for a fact fixing one bug or problem can open up others. This I am certain is that case. THe FPS fix has changed the way recoil is determined when using the MG's.

As for SMG's..I'm still trying to determine if it's map specific..but as someonw else said..it's sometimes ok. I will (as will my 4 co-workers who play) run some tests on our hardware on various maps to see if we can narrow it down. At this point the only one we are CERTAIN is broken is the mg's. Spcifically the German guns. (noone here plays Russian heh)
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Old 06-24-2006, 06:29 AM
Folgore Folgore is offline
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I too have the problem http://www.redorchestragame.com/forum/member.php?u=6205 is describing. Although the increase in recoil on the PPSh41 is not too bad for me, the MG34 and MG42 are completely useless for me now. It is so bad that I cannot imagine the developers would have intended it this way.

But again, Mp40, Mp41, StG44 are all fine. I haven't tried the PPS43 and PPD40 though, I must admit.
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Old 06-24-2006, 06:34 AM
Gunrun247 Gunrun247 is offline
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Just as an experiment, I downed ALL the graphics, so I was running on minimum settings. At higher settings, I was getting this problem, but at lowwest, I was not getting it.
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Old 06-24-2006, 06:35 AM
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Quote:
Originally Posted by xittix
For MG's the recoil brings the barrel high into the air when firing from a fixed position (IE deployed). Firing even small bursts sends the barrel into the air ( 45 degrees from the plane or more). It is as if you are firing from the hip with an SMG. The recoil is NOT an FPS issue. Before the patch you could fire controlled bursts onto a target without too much rise. It would move but MAYBE 5-10 degree above plane. Of course longer bursts would sent it high but that is to be expected. (even though in reality it sends the barrel down..but this is gameplay balance) Now..even short controlled bursts sends the barrel into the air at LEAST 45 degrees.

I will ask you to take a machine..before the patch and after..and compare MG round hits on a target. I'm sure you will see what we are talking about.

I know nothing has changed officially..but I know for a fact fixing one bug or problem can open up others. This I am certain is that case. THe FPS fix has changed the way recoil is determined when using the MG's.

As for SMG's..I'm still trying to determine if it's map specific..but as someonw else said..it's sometimes ok. I will (as will my 4 co-workers who play) run some tests on our hardware on various maps to see if we can narrow it down. At this point the only one we are CERTAIN is broken is the mg's. Spcifically the German guns. (noone here plays Russian heh)
Thanks, you are most helpfull! I experienced the same thing with the DP28 on Konigsplatz using my low end test machine, and I've seen what you are talking about. This is not intended behavior of the MG's and unwanted.
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Old 06-24-2006, 06:41 AM
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Quote:
Originally Posted by SasQuatch
Thanks, you are most helpfull! I experienced the same thing with the DP28 on Konigsplatz using my low end test machine, and I've seen what you are talking about. This is not intended behavior of the MG's and unwanted.
Actually I would rather thank you guys for making a top notch game =) Trust me when I say that you have so many fans here...This game kicks every other FPS out of the water reality wise.

I'm glad you replicated the problem , you will once again make the mg's a top notch supression tool
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Old 06-24-2006, 06:45 AM
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Quote:
Originally Posted by Jack
So what happens now? Is this going to be a major issue to fix?
Yes Jack, this is a very serious issue as far as i'm concerned, so we will try and get solid inhouse replication of this as soon as possible... Do you guys mind if I move this to the Bug report forums?
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Old 06-24-2006, 07:01 AM
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Quote:
Originally Posted by SasQuatch
Yes Jack, this is a very serious issue as far as i'm concerned, so we will try and get solid inhouse replication of this as soon as possible... Do you guys mind oif I move this to the Bugreport forums?

Again..so noone has any doubt this is not an FPS issue. The hardware we use is the best there is. I can post exact specs (except next gen vid cards) if you wish. The problem must be ties to the low end FPS fix.

After some more testing on my own machine..I'm not sure the SMG's have been affected that muhc. I will have to wait untill I get tyo work on Monday to be sure. MG's..yes..broken..SMG's...My first post might have been too broad..I'll let you know Monday =)

Again..thank you for at least testing for the problem =)
It shows how much of a top notch developer you guys are when you actually take the forum feedback and test run. ( wish we did ) hehe
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Old 06-24-2006, 08:57 AM
aesdana aesdana is offline
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Why donīt you film the bug with fraps or something?`Couldnīt be any easier showing the bug.
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  #17  
Old 06-24-2006, 03:04 PM
Grinner Grinner is offline
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I've had similar results when using the German MG's. The 34 kicks like a horse when deployed, sending it into the air, and the 42 is even worse. Interestingly, I've used the Russian DP28 many times and have a normal amount of recoil, I've never experienced the insane recoil for the Russian MG as I do for the German guns. FPS has never been a problem for me, I run pretty solidly in the 50's and never had any of the FPS glitches described earlier.
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Old 06-24-2006, 03:35 PM
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There is a similar thread to this in the support forum but most of those posts are linked to low FPS. If you have the problem at good fps then we have something on our hands to deal with. As Sas said we are looking into this to figure out where we went wrong.
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Old 06-26-2006, 04:10 AM
gonzman gonzman is offline
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I have a fairly good FPS and experience this, at first I thought this is just how it is supposed to be but now that I think about it things are extremely excessive, enough to really take away the point of being an MG.
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  #20  
Old 06-26-2006, 08:27 AM
Cordite Cordite is offline
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I haven't noticed any difference at all with the SMG's and MG's during normal play...

BUT, when I was recording a video the other day, when I started to record, my FPS dropped down, and then I started firing an MG42, and noticed the recoil had increased by a significant amount.

I don't know of any console commands to lower your frame rate to test this so I can't do much other than that.
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