what are you talking about? simulating stress under fire is super easy to simulate in a game, arma2 does this very well. You get shot at (suppressed) and your aim goes to hell. You decide you want to sprint 100m and then fire, your aim will be crap aswell. RO2 already does this, just the weapon sway variables are to small.
Honestly, I need to just go dig up my old posts and save all the links. I'm so tired of re-typing this mess.
In RO2, if you attempt to shoot back while you're getting suppressed, you'll catch a bullet through your cranium if your suppressor is worth their jackboots. I have never been in a situation where I have needed to sprint 100m and then immidiately try to take a bead and aim on a target that was greater than 20 meters from me. Rather than trying to shoot standing up like a pillock and having to make that godawful respawn jog again, I drop on my face and start trying to identify targets before they can spot me.
Honestly people the level of hyperbole in these posts makes my head spin. I have never been in situations even remotely close to what you guys are describing in my 30+ hours of playing, and I'm pretty handy at run-and-gun FPSs like TF2. I came into RO2 expecting something different, and all my attempts to run and gun quickly end with me looking at a ready button. So I got smart, changed my tactics, and now my survivability is way up not by running 100m and pulling off perfect shots, but by shooting the stupid pillock who's dumb enough to try and take a shot from standing from my concealed location on the way to the capture point.
I've said it before a thousand times, I'll say it once more.
If you were in a defensive position, and some chucklehead on the enemy team sprints into the open, stops, acquires you, and shoots you before you drop his dumb keister, you absolutely deserved to die. There is no excuse for that beyond just being plain bad at the game.
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