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  #1  
Old 06-15-2006, 06:57 PM
Charging Handles Forward Charging Handles Forward is offline
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Default The Iron Sights

Currently, I find the iron sights extremely difficult to use because I cannot easily distinguish between the rear sight blade, the front sight post, and my target. Widening the rear sight aperture and coloring the front sight post so that it stands out obviously from the target and the rest of the metalwork would fix this problem quite well.
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Old 06-15-2006, 07:00 PM
Oleg Oleg is offline
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Quote:
Originally Posted by Charging Handles Forward
Currently, I find the iron sights extremely difficult to use because I cannot easily distinguish between the rear sight blade, the front sight post, and my target. Widening the rear sight aperture and coloring the front sight post so that it stands out obviously from the target and the rest of the metalwork would fix this problem quite well.
Up the resolution, for me ISs are perfect.
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  This is the last developer post in this thread.   #3  
Old 06-15-2006, 07:17 PM
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Moving this to suggestions.
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  #4  
Old 06-15-2006, 07:32 PM
Lt. Winters Lt. Winters is offline
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Quote:
Originally Posted by Charging Handles Forward
Currently, I find the iron sights extremely difficult to use because I cannot easily distinguish between the rear sight blade, the front sight post, and my target. Widening the rear sight aperture and coloring the front sight post so that it stands out obviously from the target and the rest of the metalwork would fix this problem quite well.
I sometimes have this problem with the SVT40 in the warehouse on stalingradd or any other dark places but thats the only time.
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  #5  
Old 06-16-2006, 12:26 AM
The_Cook The_Cook is offline
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Eh.... that's how the sights were in WWII bare metal
Got to work with what is issued to ya
Be happy they shoot straight
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  #6  
Old 06-16-2006, 03:13 AM
Avenger Avenger is offline
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Talking

Get a pair of 3d glasses.
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  #7  
Old 06-16-2006, 10:39 AM
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To quote Richard B. Riddick from the game "Escape from the Bucherīs Bay":
"I play with the hand thatīs dealt. And then I cheat."
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  #8  
Old 06-16-2006, 10:42 AM
Theodrake Theodrake is offline
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Quote:
Originally Posted by The_Cook
Eh.... that's how the sights were in WWII bare metal
Got to work with what is issued to ya
Be happy they shoot straight
I've fired real WW II rifles and the human eye can easily distinguish the sites from background noise. When using a computer we don't have the same resolution in game we have in real life. So devs must make decisions on how to provide a realistic feel. Having the rear site, front blade, and target and merge into a single blob distracts from the realistic feel.
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Old 06-16-2006, 11:37 AM
akd akd is offline
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Quote:
Originally Posted by The_Cook
Eh.... that's how the sights were in WWII bare metal
Got to work with what is issued to ya
Be happy they shoot straight
The effect in game is not at all like what the eye actually perceives. Some are worse than others, particularly the G43 with it's nearly perfect neutral gray front post.
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  #10  
Old 06-16-2006, 03:06 PM
Charging Handles Forward Charging Handles Forward is offline
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Quote:
Originally Posted by Theodrake
I've fired real WW II rifles and the human eye can easily distinguish the sites from background noise. When using a computer we don't have the same resolution in game we have in real life. So devs must make decisions on how to provide a realistic feel. Having the rear site, front blade, and target and merge into a single blob distracts from the realistic feel.
Exactly! I own two M44 and two M91/30 Mosin rifles, and the rear sight blade on every one of them appears wide enough to fit two or three extra sight posts in while being narrow enough to allow me to align the post and the top edge of the blade with the target with great ease. The game needs to model this effect or it will continue to make iron sight aim artificially and unrealistically difficult.
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  #11  
Old 06-16-2006, 03:29 PM
MoFo MoFo is offline
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widen the rear sight apeature(sp?) and darken the front sight post. the sights on all the guns were blued just like the gun, no bare metal here, no grey/silver/shinyness.

of course this is just an opinion
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  #12  
Old 06-16-2006, 04:38 PM
[CiA]Stiletto [CiA]Stiletto is offline
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Agreed, front blades need to be nice and black (or really dark gray/blue...which is not within the gamut of standard RGB colorspace, so it should look black).
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  #13  
Old 06-16-2006, 11:25 PM
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Yeah, I agree with this. I run the game on a fairly low resolution (1152x864) and I do sometimes find it difficult to see where my sights are when aiming toward particular similar-colored objects.
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  #14  
Old 06-17-2006, 01:29 PM
Colt .45 killer Colt .45 killer is offline
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if a soldier in combat felt nessecary he might grind down the back of the sight abit so you saw the silver of the bare metal...until it rusted that is,.,,.
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  #15  
Old 06-17-2006, 05:58 PM
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Yeah, then he could grind it even more hehe.
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  #16  
Old 06-17-2006, 06:02 PM
akd akd is offline
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Quote:
Originally Posted by Colt .45 killer
if a soldier in combat felt nessecary he might grind down the back of the sight abit so you saw the silver of the bare metal
That would make the sight much worse.
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  #17  
Old 06-17-2006, 07:18 PM
[CiA]Stiletto [CiA]Stiletto is offline
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Quote:
Originally Posted by akd
That would make the sight much worse.
Truth. "White" metal on a gunsight makes sight picture acquisition almost impossible.
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  #18  
Old 06-26-2006, 11:55 AM
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fOgGy fOgGy is offline
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I have recently noticed that the IS when its moved around while your static is not fully animated. For those of you that have played the Call of Duty series will know what I mean.
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