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Server Maps do not cycle (although there is a map cycle list active)

zoog

Active member
Jul 28, 2007
44
0
Yesterday our server kept playing the Station map over and over again, although we have set up a map cycle list, as far as I know, correctly.

See the screenshot below:

ro2mapcycle.jpg




In ROGame.ini it has the following entries for the three gametypes. As you can see there is only one Gamemapcycles entry, which is at the [ROGame.ROGameInfoTerritories] part. Are we doing something wrong?

Code:
[ROGame.ROGameInfoFirefight]
TimeLimit=300
FinalCountdownTime=60
WinStrengthPoints16=40
WinStrengthPoints32=60
WinStrengthPoints64=100
bUseReadySystem=false
bUseMatchWarmup=false
WarmupRoundDuration=0
KillMessageDelay=90.000000
KillMessageMode=ROKMM_None
bMeleeOnly=false
bAllowDeadRoaming=true
bAllowViewpointSpectating=true
ReinforcementTimeScale=1.000000
GameTypeDisplay=Firefight
GameTypeDescription=FirefightDescription
GameTips=FirefightTip1
GameTips=FirefightTip2
FFRespawnDelay=5.0
bAllowKillCamera=true
AdminStartDelay=0
RoundLimit=2
EndOfMapDelay=45.000000
MinPlayers=0
MinimumHonor=0
MaximumHonor=100
bIsStandbyCheckingEnabled=False
GoalScore=0
MaxLives=0
ListenPort=0
StandbyRxCheatTime=0.000000
StandbyTxCheatTime=0.000000
BadPingThreshold=0
PercentMissingForRxStandby=0.000000
PercentMissingForTxStandby=0.000000
PercentForBadPing=0.000000
DefaultGameType=

[ROGame.ROGameInfoTerritories]
bUseReadySystem=false
bUseMatchWarmup=false
WarmupRoundDuration=0
KillMessageDelay=90.000000
KillMessageMode=ROKMM_None
bMeleeOnly=false
bAllowDeadRoaming=true
bAllowViewpointSpectating=true
bAllowKillCamera=true
ReinforcementTimeScale=1.000000
bDisableTimeLimit=false
bDisableReinforcementLimit=false
ReinforcementScale=1.000000
bUseCapturesForTieBreaking=false
GameTypeDisplay=Territories
GameTypeDescription=TerritoriesDescription
GameTips=TerritoriesTip1
GameTips=TerritoriesTip2
PreStartDuration=0
AdminStartDelay=0
RoundLimit=2
EndOfMapDelay=45.000000
MinPlayers=0
MinimumHonor=0
MaximumHonor=100
bIsStandbyCheckingEnabled=False
GoalScore=0
MaxLives=0
TimeLimit=0
ListenPort=0
StandbyRxCheatTime=0.000000
StandbyTxCheatTime=0.000000
BadPingThreshold=0
PercentMissingForRxStandby=0.000000
PercentMissingForTxStandby=0.000000
PercentForBadPing=0.000000
DefaultGameType=
GameMapCycles=(Maps=("TE-Barracks","CD-GrainElevator","FF-Barracks","CD-RedOctoberFactory","FF-GrainElevator","TE-Gumrak","CD-Barracks","TE-GrainElevator","CD-Gumrak","TE-RedOctoberFactory"),RoundLimits=(0,0,0,0,0,1,0,0,0,0))

[ROGame.ROGameInfoCountdown]
bUseReadySystem=true
bUseMatchWarmup=true
WarmupRoundDuration=0
KillMessageDelay=90.000000
KillMessageMode=ROKMM_None
bMeleeOnly=false
bAllowDeadRoaming=false
bAllowViewpointSpectating=false
FinalObjectiveOverride=0
bDisableTimeLimit=false
GameTypeDisplay=Countdown
GameTypeDescription=CountdownDescription
GameTips=CountdownTip1
GameTips=CountdownTip2
bDisableReinforcementLimit=False
ReinforcementScale=1.000000
bAllowKillCamera=True
AdminStartDelay=0
RoundLimit=2
EndOfMapDelay=45.000000
MinPlayers=0
ReinforcementTimeScale=1.000000
MinimumHonor=0
MaximumHonor=100
bIsStandbyCheckingEnabled=False
GoalScore=0
MaxLives=0
TimeLimit=0
ListenPort=0
StandbyRxCheatTime=0.000000
StandbyTxCheatTime=0.000000
BadPingThreshold=0
PercentMissingForRxStandby=0.000000
PercentMissingForTxStandby=0.000000
PercentForBadPing=0.000000
DefaultGameType=
 
Thread posting was on moderation, but in the mean time I fixed the issue via the webadmin.

Webadmin > General > Game (tab) and at the bottom of the page is the option Use Maplist yes/no. This is set to no by standard. Set it to yes. And be sure to make the current map cycle list active in the map cycles menu. Before I found this option I also reinstalled the server, so maybe that fixed part of the issue, not sure. I only found out about the above option after the reinstall.


Probably the same as the solution posted by Major_Day above btw.
 
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