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  #1  
Old 06-10-2006, 05:29 PM
[CiA]Stiletto [CiA]Stiletto is offline
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Default Knockout effects

The thread on taking fall damage in your legs from DIVING too far got me thinking...

Right now, explosives and blunt melee attacks seem oddly-powered (not so much under- or over-).

Explosives seem to be too binary in their effect, as in they either kill you or have no effect whatsoever. It'd be cool if (especially for the German stick grenades, which in game have no frag liners) grenades and explosions with X distance, but not lethal, tossed you to the ground and knocked you out for a short period of time (simulated by maybe a second of control freeze, and slow recovery from blackout).

Ditto melee: getting smacked by a rifle butt ought to screw with your controls for a decent fraction of a second and blur and/or black out your vision.
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Old 06-10-2006, 07:52 PM
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Murphy Murphy is offline
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Quote:
Originally Posted by [CiA]Stiletto
Ditto melee: getting smacked by a rifle butt ought to screw with your controls for a decent fraction of a second
You have my vote for a Atomic-Bomberman-Disease-Controls-Inverted system combined with blur and whatsoever.
The A.B.D.C.I. on itself may be unrealistic, but the effekt it would have on gameplay would fit perfectly! (Except the colorfull blinking. We donīt need that in RO:O, I guess)

By inverted I mean, that the mousecontrols should be randomly inverted. Left <-> right and/or up <-> down
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Old 06-10-2006, 08:26 PM
veryhungryhobo veryhungryhobo is offline
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It should invert to the way of the smack.....
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Old 06-11-2006, 05:24 AM
[tR]Mad Mac [tR]Mad Mac is offline
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Quote:
Originally Posted by veryhungryhobo
It should invert to the way of the smack.....
I agree.
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