You can throw guns around the corner?I've seen in one single-player presentation that you can throw grenades around the corner, I'd say the same goes for guns.
You seem to not understand my post at all... I'd like to know the extent of the reduced accuracy under certain conditions, not if it actually reduces accuracy upon execution which we already know.
But yeah, thanks anyway.
Blind fire into short tight hallways is going to be excessively lethal in most cases. I wonder if accuracy is reduced more then just a tad in this case.
I like the danger this preludes though.
The thing is, accuracy means you're AIMING, doesn't it? And blind firing by very definition is NOT AIMED, and thus you can not tell what the accuracy is.
So, considering you can't see the target, and considering you're not pointing the weapon at a target, how could you tell how accurate the bullet had been? It hit exactly what it was pointed at.
See how that works?
The thing is, accuracy means you're AIMING, doesn't it? And blind firing by very definition is NOT AIMED, and thus you can not tell what the accuracy is.
So, considering you can't see the target, and considering you're not pointing the weapon at a target, how could you tell how accurate the bullet had been? It hit exactly what it was pointed at.
See how that works?
The thing is, accuracy means you're AIMING, doesn't it? And blind firing by very definition is NOT AIMED, and thus you can not tell what the accuracy is.
See how that works?
You're missing the point. He is asking if the accuracy will be artificially reduced when blind firing.
And if you want to get technical, the bullets flight characteristics would be the same in real life.
Ahahaha. You good sir are funny. I have avoided those stupid threads like the plague.Well we can answer that once the b.... that one thing will starting.
So my guess is that it's 100% accurate as to where the gun is pointed. (Of course you won't know where it's pointed, hence Blind. )
That still doesn't fit within the ballistic parameters that TW is going for and already implemented.
Of course. My meaning was working in the system. 100% accuracy in my context simply meant that the bullet was only affected by that system and nothing else. There wouldn't be an outside factor that clicked 'on' whenever you were blind-firing.
Also, I do suspect the recoil will increase a good bit, only makes sense.
I've seen in one single-player presentation that you can throw grenades around the corner, I'd say the same goes for guns. BTW if you didnt know, you can blind-fire nades too.
You're missing the point. He is asking if the accuracy will be artificially reduced when blind firing.
And if you want to get technical, the bullets flight characteristics would be the same as shooting it shouldered. Just because you are not looking down the sights doesn't mean the gun/bullet flight characteristic changes less.