thank you guys VERY much for testting this out and saying what needs fixing so far.
-i have no clue why the muzzleflashes are weird, maybe someone who knows coding can take a quick look at the source code and tell me.
-i THINK i can adjust the tps guns by adding drawscale=(number), but i have no way of seeing other ppl holding the guns, to tell if i did it right, because i dont have internet at home (when i go to library i can see) besides free nocharge dialup. i can go to thirdperson by myself and kinda see it though, so i'll try that as reference.
i am not sure why the anims disappear, but i have seen it...
also, the semiauto mode on the mg34 if messed up, but i am ttrying to fix that.
-which reload animations need to be faster? i was trying to make cons for using mg's, but maybe i over-compensated.
-i dont know why nade animations are going wonky, but i havent even tested throwing nade with these weapons, i didnt think of that.
what do you guys think of the spread/recoil/damage in that last updated post?
should i adjust those?
i was trying to make pros/cons for each weapon, like low ammo/recoil/high damage, or high ammo/low recoil, low damage, etc...
what else should i adjust/try to fix?
@hemi - lol, how the fack do you know about the commieguns? anyways, that "secret" weaponpack is a super big download, cause of all the new textures/models/sounds/etc ripped from other games, so there will never be a public release of that due to possible copyright tarfu (2nd level of fu, 1=snafu [situation normal, all facked up] 2=tarfu [things are really facked up] 3=fubar [facked up beyond all recognition] lol, enough of the SeCom speak, back to topic). so we only use it for rare events on bwh servers.