What lol? Are saying that Supports weakness is ammo when at least 2 teammates have died during the wave? That applies to every perk except zerker.
NO, NOT AT ALL.
I NEVER have to switch to 9mm as M14/LAR ss when one or less teamates die... and... how much ammo do we have with 9mm? If I remember it right... 240.
Commando? With 375 shots on each gun (not sure is it excatly 375)?
Firebug you run out of ammo if you dont buy additional flammer (again, I would really like to have a vedio of "good firebugs").
Demo? I usually have 1 or 2 left in my M79 and 8-10 at my M32 or may be one pipe left (may be except wave 10).
Support is THE easiest perk to run out of ammo. You can count demo in too...
No he doesnt, the weapon you carry doesnt affect the movements speed for anything else but select melee weapons.
Yeah, I get this wrong.
Its basically the most powerful weapon in the game and it still takes the same amount of time to reload as any other weapon unless you have perk related reload bonuses. Thats wrong.
And that 2 seconds is more than enough time to reload the weapon on HoE if it can clear a hallway with half a drum -_-. Or even better just use the hunting shotgun to clear the hallway, then switch to AA12, reload it, and if time switch back to HS and clear the hallway again, then switch back to AA12 which you just releaded ... etc. And with your teammates backing you up theres no need to waste ammo unless it gets very crowded.
SAME RELOAD TIME? What ever you say... If you thinkg that's the same reload time... you dont play support enough (or you only use support so you think other guns reload at the same speed?) nd how can you dont count perk bonus in!? Many perk have reload bonus on their own guns.
How so? Demo is much more expensive perk if he buys pipebombs, and reload time for m32 is also much slower than AA12, but its not any more powerful really all things considered. Not to mention not being able to kill anything at close range.
PIPE BOME IS THE WORST weapon in game cost-effective-wise. WORST.
And unles you insist to have full load pipes EVERY WAVE, you should not have much problem.
M32 is NOT POWERFUL!? You MUST be kidding. Doing over 1000 damage on direct hit WHILE doing AREA damage which enough to stun all clots gorefasts and stalkers (most likely instan-kill them) and stun husks with direct hit, nearly instan-kill sirens and husks? Not to mention you can make ALL your 11 hand nades super effective. M32 must be weak enough.
Yeah maybe thats because Support is a close range perk?
You say it yourself, nothing get close. Also, support is good enough at medium range. The thing is, one demo prevents at least 70% of trash to medium zed from getting close WHILE SPIKING damage to fleshpound (or even kill it) and give much help to the team on scrakes if absolutely needed. Only one demo is enough to do that.
Bleh.
Like you said medics would fail.
Firebugs would get in trouble on fleshpound/scrake waves.
Umm.... do you actually know that flammer can do really high damage? We are taking about 6 flammer here. In case you are play as 6 FB, at least 2 of them should arm with katana to deal with trash.
Demos too cause they lack close-range attacks and they are extremely expensive if you want to get pipebombs, we tried that with 6 demos on HoE, it went amazingly well until one scrake and broke through and no-one was able to kill it. Maybe depends on the map.
Why you talk about pipes everytime... jsut dont buy it... M79 + M32 is powerful enough. It also gives you enough space to have a KATANA.
Clearly, in that game you are talking about, the FULL TEAM DEMO dont aware that AT LEAST one of them should use a katana and you SHOULD NOT stick too close together. 6 direct hit to upper body can kill that scrake. So each of the team only need one nade on the scrake. Then, even if he hasn't die, his target is taking one hit at most to give enough time for any of the teamate to back away far enough to make a m32 shot count. (and with 6 demo.... no one use LAW!?)
Commandos would also have troubles with scrakes and fleshpounds.
Not as much as the other perks but certainly more trouble than Supports.
Scrake can be kill REAL quick with two commando spamming ak on his face. If you can shoot PERFECTLY, one commando can kill scrake before he hits you.
With pounds, yeah, they may not be killed as easy as other perk. But ONE of the commando using M32 is already enough.
Berserkers - well they would probably beat the crap out of everything assuming they are decent players but that another topic.
Using 3 times time compare iwth any camping team while having a not that high success rate? Nevermind.
Sharpshooters would be in trouble very quickly because they lack firing speed and everything happens so quickly on higher difficulties. Unless everyone in the team has amazing aim so they can get very quick headshots on everything.
When you talk about reload... even AA12 reload time is fast on HoE. Then when you talk about ss... everything happens so quickly on HoE...
Because ANY decent sharpshooter can deal with bigs alone, you have FIVE people (at least most of the time, in case one of them need to help with the bigs) only handling trash while all targets can be one-shoted. YOU SHOULD BE hitting the head when playing kf anyway.