Crosshairs aren't part of the basic underlying mechanics of how the game FUNCTIONS.
The underlying mechanics of how a first person shooter is that you shoot stuff in first person perspective. Weapon functionality and handling if anything is the core of a first person shooter.
In the end the things of core importance that describe a game or make a game are different from person to person. Since realism always requires compromises, it will differ from person on what end compromises should be.
What game is more realistic than the other game at some point becomes a matter of opinion. As it will be weighting the compromises of one game against the compromises of the other game against each other.
The amount of additional detail that can be seen in RO over for instance ArmA is one of the key features why for me Its easier to identify with RO over ArmA.
RO focus in that sense more at the micro scale, and arma at the macro scale. Which brings a pretty big difference in game play. Whether realistic micro or macro scale is more important for realism (or fun) depends from person to person.
There is simply no absolute scale and ranking of importance for realism.
Even when designing a simulater you make design choices on what you want to simulate. And often the case of a simulator its more about making people learn and teach things like in utilizing tactics. While if you want to make things feel realistic and get immersed you will likely get a whole different setting of the simulator.
For instance controlling your body is easy and simple in real life, if something would be very realistic those things should be simple as well.
The reason why it is often made harder is that some aspects that you want to simulate are considered more important resulting in decreasing realistic property in trade for another. Its a trade-off and compromising field, in case of games it comes down to personal preference and importance of various realistic matters.
In gameplay style I've always thought of RO to be between COD and ArmA in a sense, perhaps leaning more to cod than arma. But that doesn't mean that in equal amounts the game is less realistic, it just focusses more on optimizing the player immersion over the tactical front like arma.
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