Then model a Winchester Model 1887.
The next thing you know the community is making a AR rifle.
No CoD, no thanks.
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Then model a Winchester Model 1887.
So you said, M1887 come from MW2? No, I'm not MW2 fan, but I love Model 1887 as a gun.The next thing you know the community is making a AR rifle.
No CoD, no thanks.
The next thing you know the community is making a AR rifle.
No CoD, no thanks.
Warning: Moss12 kf-Canville.Moss12 (Function KFMod.KFWeapon.BringUp:0403) Accessed None 'FireMode'
Warning: Moss12 kf-Canville.Moss12 (Function KFMod.KFWeapon.BringUp:041A) Accessed None 'FireMode'
Warning: Moss12 kf-Canville.Moss12 (Function KFMod.KFWeapon.BringUp:0422) Attempt to assign variable through None
Warning: Moss12 kf-Canville.Moss12 (Function KFMod.KFWeapon.BringUp:0434) Accessed None 'FireMode'
Warning: Moss12 kf-Canville.Moss12 (Function KFMod.KFWeapon.BringUp:044B) Accessed None 'FireMode'
Warning: Moss12 kf-Canville.Moss12 (Function KFMod.KFWeapon.BringUp:0462) Accessed None 'FireMode'
Warning: Moss12 kf-Canville.Moss12 (Function KFMod.KFWeapon.AllowReload:00D1) Accessed None 'FireMode'
Warning: Moss12 kf-Canville.Moss12 (Function Engine.Weapon.ReadyToFire:004A) Accessed None 'FireMode'
Warning: Moss12 kf-Canville.Moss12 (Function Engine.Weapon.StartFire:008D) Accessed None 'FireMode'
Warning: Moss12 kf-Canville.Moss12 (Function KFMod.KFWeapon.AllowReload:00D1) Accessed None 'FireMode'
Im not sure if this is because the Moss12 uses the Shotgun's files to work. Maybe this is the issue cause I changed the Moss12 on my server to have it's own files instead of using another guns.First of, this shotgun rocks. Great job.
I was wondering if other users are seeing this in their server logs.
I see these a lot in my server log. There have been a few crashes though I doubt this has anything to do with it.Code:Warning: Moss12 kf-Canville.Moss12 (Function KFMod.KFWeapon.BringUp:0403) Accessed None 'FireMode' Warning: Moss12 kf-Canville.Moss12 (Function KFMod.KFWeapon.BringUp:041A) Accessed None 'FireMode' Warning: Moss12 kf-Canville.Moss12 (Function KFMod.KFWeapon.BringUp:0422) Attempt to assign variable through None Warning: Moss12 kf-Canville.Moss12 (Function KFMod.KFWeapon.BringUp:0434) Accessed None 'FireMode' Warning: Moss12 kf-Canville.Moss12 (Function KFMod.KFWeapon.BringUp:044B) Accessed None 'FireMode' Warning: Moss12 kf-Canville.Moss12 (Function KFMod.KFWeapon.BringUp:0462) Accessed None 'FireMode' Warning: Moss12 kf-Canville.Moss12 (Function KFMod.KFWeapon.AllowReload:00D1) Accessed None 'FireMode' Warning: Moss12 kf-Canville.Moss12 (Function Engine.Weapon.ReadyToFire:004A) Accessed None 'FireMode' Warning: Moss12 kf-Canville.Moss12 (Function Engine.Weapon.StartFire:008D) Accessed None 'FireMode' Warning: Moss12 kf-Canville.Moss12 (Function KFMod.KFWeapon.AllowReload:00D1) Accessed None 'FireMode'
Im not sure if this is because the Moss12 uses the Shotgun's files to work. Maybe this is the issue cause I changed the Moss12 on my server to have it's own files instead of using another guns.
Do you have any suggestions on how to fix this? My log file is filled with these messages.
Right sorry mate but I also get spammed with these warnings with some other weapon or two aswel.Thanks Flux. Since it's exclusive to your server, I don't mind applying the fix/fixes myself. It's just that my log file is filled with these warnings, which I would like to get rid of if possible to minimize the size of the log file.