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#101
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Ah - ok.
So the issue is not my internet connection in general, but the specific connection between me and the server. In which case speedhack may be falsely interpreting server-side bandwidth issues as client-side hacking. Maybe it's been coded backwards? :-) |
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#102
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Quote:
Underpowered servers and packet loss can contribute but by and large, the main fault is the user's router, internet connection and the route to the server. |
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#103
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Quote:
edit: wait wait, is in Brazil, sorry, is arleady released in 2008, but here they only used the name, and for what i khow is almost the same broken thing like the 3G, well, we have one of the worst telephone connections in the world, so makes sense. Last edited by LuizPSC123; 08-03-2012 at 12:02 PM. |
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#104
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ro_sauce have found the issue with the speed Hacker detected problem, he set up a server to me to test, and he changed something in the server configuration:
``only thing i changed so far was mintimemargin=0, maybe testing different numbers/ settings in the other variables will help more?´´ The seting, make me don´t have more issues with Speed Hacking anymore in the server, and i could play a match without get banned. He considered other changes in the server code: here's what i found about the speedhack variables in the code: /** Max interval that client clock is allowed to get ahead of server clock before triggering speed hack detection */ var globalconfig float MaxTimeMargin; /** How fast we allow client clock to drift from server clock over time without ever triggering speed hack detection */ var globalconfig float TimeMarginSlack; /** Clamps how far behind server clock we let time margin get. Used to prevent speedhacks where client slows their clock down for a while then speeds it up. */ var globalconfig float MinTimeMargin; `ifdef(RO_) /** When a client passes this number of speedhack detections, the server will do the SpeedHackPunishment */ var globalconfig int MaxSpeedhackDetections; /** What to do when a detected Speedhacker crosses the MaxSpeedhackDetections threshold(0 = Kick, 1 = Session Ban, 2 = Permanent Ban) */ var globalconfig int SpeedhackPunishment; But ultil now, only the ``mintimemargin=0´´ is enough to work I am gonna tell about this in the forums, to make sure servers owners khow about this. |
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#105
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Hi,
Great job. Will you post this to the root of the forum as a [FIX]? A. |
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#106
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I kind of want that, but so many people tell this is not a problem, i need to see yoshiro or someone else of the tripware community to ask about.
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#107
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bump
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#108
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i dind´t get any news of the situation for the serves owners.
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#109
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[Solution] Disable Speedhack Detection
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#110
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Thank you Ro_Sauce, really thanks
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#111
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When I get a "speed hack detected" message I simply stop movie until the notification disappears. Never get kicked and usually goes back to normal.
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