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#1
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Okay I have been putting many hours into the Eagles Nest and have made some changes/improvements based on feedback, observations of other maps, and the fact that I am learning SDK as I go (first map I have made). I have significantly opened up the playing area and have continued to add more detail, cover, concealment, and improved lighting. I am really hoping to get a B1 out by next week but it will definitely need more work as my first release will not have BOTS and some other items will be added later (i.e. cover system).
Look forward to getting more feedback once the map is out...thanks everyone in advance for your support and encouragement. For those of you who have already released a map my hat goes off to you as I know how many hours you have put into those maps....great job you guys. shake
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www.OldDudesGaming.net Last edited by shakenbake; 08-19-2012 at 02:20 AM. |
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#2
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More images...
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www.OldDudesGaming.net |
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#3
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and some more
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www.OldDudesGaming.net |
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#4
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Great!.... Canīt wait to test your baby!
What about adding some of Harleys vegetation objects? Standard Ro2 trees are ugly
Last edited by Cultivator; 08-03-2012 at 06:16 PM. |
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#5
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Agreed if I knew how to do it I would be all over it!!! For right now I only know how to add what is currently in the browser...I agree his trees look great.
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www.OldDudesGaming.net |
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#6
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Open his map in editor.... open your map in editor... Copy paste... Wunderbar! ;D
Last edited by Cultivator; 08-03-2012 at 06:03 PM. |
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#7
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For some reason wouldn't let me paste his tree into my map...I am sure I doing something wrong.
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www.OldDudesGaming.net |
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#8
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I canīt run the Editor on my 32bit system,... but did you tried this?
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Last edited by Cultivator; 08-03-2012 at 07:26 PM. |
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#9
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It's looking like a good night-time map. Keep up the great work!
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#10
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I did and it's in the browser but when I go to place it in my map nothing happens....doesn't show up?
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www.OldDudesGaming.net |
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#11
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Looks cool!
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NEMO ME IMPVNE LACESSIT |
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#12
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Thanks guys for the support and positive feedback...all capture points and classes up and working now just need to finish out some detail work on the actual Eagles Nest ("C") and it will be ready for testing. At some point I may need some help with cover nodes & bot placements as those elements still get me stumped....that will be for future updates.
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www.OldDudesGaming.net |
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#13
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Looks awesome Shake. You've really captured a rather gritty and eerily dark feel. Great job.
That old lady is super creepy. ![]() Quote:
That's weird. I would have thought we'd be able to copy and paste like we can with stock maps. Maybe I need to save out a separate upk or something. I've actually never done it before (udk is still a bit of mystery to me especially when it come to it's files and structuring) Anyone know the best way to do it? Do I plonk all my meshes into a new scene and just save as upk? |
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#14
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Looks nice. How's the lighting on the player models? Check if the players aren't glowing in the dark, with the proper shadows. I personally hate seeing a player glowing in a really dark room.
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#15
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) that even glowing players will be able avoid detection if they know what they are doing.
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www.OldDudesGaming.net |
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#16
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Glad you like the old lady on the firing squad having her last smoke...
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www.OldDudesGaming.net |
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#17
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Ah!! I remember seeing this on your site a while ago! Was wonderign what was happening.
I just have one thing to say though: A good skybox and dynamic lighting makes the map oh so more enjoyable. I know you don't know the editor much (niether do I) but I hope you prioritize yourself on that when you're finalizing. |
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#18
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Quote:
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www.OldDudesGaming.net |
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#19
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Quote:
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At least when you get them you'll be able to use the replace all function (very handy) by selecting the trees you have in the scene, select my tree in the browser, right click in the scene and say 'replace with bla bla'. I love that function, saves a lot of time.
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#20
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Thanks again Harley!
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www.OldDudesGaming.net |
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