![]() |
![]() |
|
#61
|
||||
|
||||
|
I think germans shouldn't be able to recapture the first bridges objectives. Just played this map with humans for the first time and it was kinda sad for the Russians.
|
|
#62
|
||||
|
||||
|
Quote:
The changes I'm making will help. But I've got a feeling I'll get just as many "It's now too easy!!" ![]() I'm hearing everyone's requests and trying my best to make them (if I agree with them, that is). Some won't make it in the next version but most will...so hang in there and we'll all test the 2nd version soon. Don't forgetting this was the very first version after all, I had never once and was never able to test it with humans until it went public. |
|
#63
|
||||
|
||||
|
Quote:
__________________
|
|
#64
|
|||
|
|||
|
Quote:
Its hard to gather good info. Sometimes the outcome depends on the team. I have joined as much games with humans as possible and did not get much wiser. Its no fun when you see players heading for E while B is the objective to attack. Some player will show up here and post some thoughts thats good. A large number of players will start to complain during the game and will turn back to their comforts zone aka Appartments or Barracks. You need to filter whats good and whats bad info and use that to make your plan. Quote:
while even these lately got tweaked. Almost a year after release. Last edited by Drecks; 08-02-2012 at 03:50 AM. |
|
#65
|
||||
|
||||
|
Quote:
|
|
#66
|
||||
|
||||
|
|
|
|
||||
|
||||
|
We have pushed out an optional server update to fix this issue.
__________________
![]() Pretty, what do we blow up first? - Myn Donos |
|
#68
|
||||
|
||||
|
Thank you kind sir......
|
|
#69
|
|||
|
|||
|
Good job, thanks! :-)
|
|
#70
|
||||
|
||||
|
And..... it works perfectly... played all day without so much as a hiccup.
TYVM!
|
|
#71
|
||||
|
||||
|
That's great to hear. Thanks TW.
|
|
#72
|
||||
|
||||
|
If I haven't said it already I'll say it again...
Harley that's ONE KICK ARSH MAP!!!
__________________
www.OldDudesGaming.net |
|
#73
|
|||
|
|||
|
Love this map, my favorite defiantly. Little problem with the trees on the left of the Russian spawn, the hit boxes are MASSIVE, you can aim a good 20-30 feet from a tree trunk and still hit the hit box.
|
|
#74
|
||||
|
||||
|
Quote:
![]() cheers Mig, Iv'e fixed it for the next version...coming soon. |
|
#75
|
||||
|
||||
|
Awesome map! Best I've played and felt allot like some DH maps!
Just please, don't add much more detail, if any! Standard RO2 maps are such performance hogs, for this reason I believe. |
|
#76
|
||||
|
||||
|
I played this map today. It’s amazing to say the least.
Here’s the things I love: I love that the Russians have 1 tank, and not the Germans. I love the bridges, trenches, ruins and houses. They are all so cool! I love the ground, yep. Very detailed geometry, some development time well spent. I love the late autumn/early winter feel of the map, muddy and not to cold. I love the entire map, I love the gameplay. Here’s some things that I dislike: There’s an invisible barrier my tank drives into on a side street. Here’s todays battles story.
Spoiler!
Conclusion: I love tanking on combined arms map and this was the best tanking experience I had so far. In any game ever created, I'm serious. This map both looks and feels like the final version, even if it’s in BETA. The difficulty of the map is perfect, it doesn’t favor anyone. I had two and a half very even and very fun matches. Some might say it’s too hard for the Russians, but I think that the attacking team should have a challenge ahead of them. Attacking should be hard, because the joy of winning is so much greater. Other than possible bug fixing I don't think this map needs any adjustments in gameplay. It’s brilliant as it is. If it was any easier for any team it would break the challenge of this map. Thank you so much HARLEY! I don't know where your mapping skills came from but I really appreciate the detail and time you have put into this map. And the gameplay layout is brilliant. Cheers!
|
|
#77
|
||||
|
||||
|
Man I wish they still had the thumbs up system here because that's an awesome post. I love hearing that people like the map but it's the stories like this that make it really worth while. I've always loved maps that move through many stages so you can look back and remember the progression and the moments. Maps that go round and round with say four caps that just go back and forth between teams don't have that sense of story and progression that I love. Thanks Nylle for taking the time to write all that down, it's was awesome.
Regarding balance etc a few spawns have been moved for the next version as the majority of the games I've been in the Russians move through the town centre too quickly and the Germans don't get much of a chance to defend. So the spawns have been tweaked a little. Also capping times are too fast currently. Where were you hitting an invisible wall exactly? Sometimes those wooden chairs on the street are like hitting a wall, lol. Be nice if the tank broke the things when it ran into them. take a screenshot if you can. |
|
#78
|
||||
|
||||
|
Sounds like some good changes.
Heres a image of the 'glasswall' I ran into with my tank. It could be a trigger or something with some weird collision settings, id don't know. http://imageshack.us/f/840/2012080700001.jpg/ It dosen't show exacly where it is, just roughly. |
|
#79
|
||||
|
||||
|
Great map had a blast playing it with 64 human server. But here's one problem when spawning on SL. I often fell out of map after spawning and died ofcourse, it happened twice out of 3 spawns on SL. Started spawning on normal spawn after that and was ok.
|
|
#80
|
||||
|
||||
|
Quote:
harley might want to ask twi about this. apartments had the same problem. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|