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#1
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Hello, I would like to make some 3d static models for the mapping community. I would like to know where the RO2 static model Textures are located, and how I would go about extracting them so I can UVW map them in 3ds to new objects. I am also confused how you go about assigning materials. Do I do that in the engine or 3ds max?
Last edited by Danpoor; 08-01-2012 at 10:41 AM. |
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#2
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__________________
NEMO ME IMPVNE LACESSIT |
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#3
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So materials are assigned in the SDK thank you. Now for the other question.
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#4
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Well I figured it out. The textures are stored inside the map.roe. I extracted them using Umodel. The thing is all the textures are 64 pixels by 64 pixels. I rename the ART_Spartanovka.roe to ART_Spartanovka.upk. For umodel to extract it. I think this may be the problem. What should I rename it to to get proper texture size?
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#5
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Quote:
What are you trying to do?
__________________
NEMO ME IMPVNE LACESSIT |
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#6
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Well problem solved I was extracting the wrong files. For future reference the textures are located in C:\Program Files (x86)\Steam\steamapps\common\Red Orchestra 2\ROGame\CookedPC\Packages\Props_Static. Took me a lot of extracting but finally hit gold. So if anyone needs textures for 3d modeling in the future use Umodel and extract the .upk files in that directory.
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