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#1
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I want to create a huge mod for this game.
It would include new maps, new characters, new animations, and new in game mechanics. I was wondering if this would all be possible from the SDK. I'm really new to modding but I have a great idea and I really want it to be seen through. Thanks for any help given. |
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#2
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Ideas are a dime-a-dozen. What can you do? Have you made any maps, models, are you good at writing code?
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NEMO ME IMPVNE LACESSIT |
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#3
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Very true. And yes, you can do almost anything with the SDK. Rising Storm is actually being developed with the SDK and it's got a lot of different content.
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#4
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Creating a mod is a long and complex task, but one that is incredibly rewarding if you stick at it.
If you have limited/no experience then your best bet is probably to join an existing mod team. That way you get to learn the ropes, gain experience, all with the support of seasoned developers. What background do you have in technical areas related to modding? The SDK will allow you to bring together the content created into a mod - but you will to use 3D tools to make new models (characters, vehicles, weapons, environmental art), 2D tools to create textures and artwork, sound software for music and sounds and to edit recorded voices and weapons etc. This is all before we even get onto coding and the like... One of the biggest mistakes new mods make is to try and run before they can walk. Grand ideas, huge scope, big promises, some initial interesting artwork that never gets beyond the renders of some 3d untextured weapon models. Plan big, but think in smaller simpler and more achievable steps.
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[WARNING] May contain trace levels of sarcasm ![]() In Country: Vietnam PR and Helper Monkey :: Tripwire Tester |
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#5
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What's the idea?
Pretty much the same as JC posted above, here are a few tips for starting out. Posted these in the 40k mod thread but they apply to any new large mod starting out. Simple stuff really ![]() Quote:
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#6
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Quote:
But I'm not about to jump right into a full out Mod..... as the last time I did any development for a mod or game was back in 2004 & my graphic design/photography/signage job(s) since then have taken a lot of my time up and need to refresh myself. I already have a couple of great ideas for mods that I've been playing with since 2004, but the amount of time one needs to spend on a mod, as well as the devotion you need to the project & the people you work with.... is almost a second job. And if you don't treat it like a second job, you won't see the completion of your mod any time soon, if ever. If your team doesn't feel like things are progressing decently, or there's no real direction.... they won't stick around for long.
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Last edited by Cpt-Praxius; 07-30-2012 at 08:42 AM. |
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#7
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I'm just one guy with limited money, tools, and no experience in any fields related to modding. Also, I don't think its possible for me to join a modding group because I don't have the resources to pick up and move and I don't think there are any where I live. I know this is going to be a huge project so I am going to take it really slow and also try and use it to learn. Maybe I could get my friend to help me but he would be doing most of the art related things.
Last edited by flak4223; 08-08-2012 at 02:06 AM. |
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#8
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You don't have to actually be near a modding team to join one, that's why we have the internetz
Teams use SVNs and other file sharing sites to help keep everyone uptodate on their work.I think you should try to get some experience in the fields of coding level design and content creation before you try to tackle a huge project like your on your own. JCoquillon is right, try to join a team, or find people who can guide you a bit. EDIT: Here's Susi's guide to modding, it's really good. http://forums.tripwireinteractive.co...ad.php?t=49851 Last edited by Extension7; 08-08-2012 at 03:34 AM. |
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