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  #121  
Old 07-19-2012, 02:18 PM
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Huh. Didn't realise non-speedy classes were fast enough to kite a FP with a melee weapon. And I would've thought that almost anything you gain from using a knife would've been lost for the tiny range and rubbish damage.

Also, supports at 1/24 move at practically the same speed as other classes at 1/15. Difference is negligible, so if you can do it as support, you can do it as a commando.

But again, situations where you'd need to are very far and few between :P
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  #122  
Old 07-29-2012, 02:31 AM
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It's strange reading this thread where everyone seems to agree how useless berserk is against every single zed, when I recently was in a heated discussion with some guys who wanted to nerf it a lot because "it is so extremely OP". And then we were talking about HoE 6p. While berserk isn't so strong that it makes HoE as ridiculously easy as they qlaimed, it's not a weak perk handled right.
I read first pages only, but I see that in last pages people have been informed that you can kill patty with knife.
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  #123  
Old 07-29-2012, 03:49 AM
fang_fan_420_w33dERRDAY fang_fan_420_w33dERRDAY is offline
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That's because zerk is bad except for the part where everyone complains that he's OP.
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  #124  
Old 07-29-2012, 04:58 AM
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Quote:
Originally Posted by Qon View Post
It's strange reading this thread where everyone seems to agree how useless berserk is against every single zed, when I recently was in a heated discussion with some guys who wanted to nerf it a lot because "it is so extremely OP". And then we were talking about HoE 6p. While berserk isn't so strong that it makes HoE as ridiculously easy as they qlaimed, it's not a weak perk handled right.
I read first pages only, but I see that in last pages people have been informed that you can kill patty with knife.
This thread was started in 2009 :P Things may've changed in 3 years :P
I think oldzerker was active back then? Either that or it'd recently changed to newzerker, which may go some way towards explaining it.
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  #125  
Old 07-29-2012, 12:44 PM
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Berserkers were great back in the day, they required skill, and they worked with the team. You got the odd rambo player, but most of the kiter players usually were only kiters in the way they weren't in the direct vicinity of the team. Although they were on their own they were shutting down spawns from a certain direction for the rest of the team.

In fact I used to play them with reasonable regularity back in the day. Now I won't touch the Zerker, it makes me feel unclean.
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  #126  
Old 08-08-2012, 04:21 PM
Neom.1r Neom.1r is offline
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Quote:
Originally Posted by Undedd Jester View Post
Berserkers were great back in the day, they required skill, and they worked with the team. You got the odd rambo player, but most of the kiter players usually were only kiters in the way they weren't in the direct vicinity of the team. Although they were on their own they were shutting down spawns from a certain direction for the rest of the team.

In fact I used to play them with reasonable regularity back in the day. Now I won't touch the Zerker, it makes me feel unclean.
Exactly same as me. Zerk used to be such a good 'block' or wall for the team. I don't like zerker now, won't ever play as it. Don't want to be affilliated with what I see it has become, or feel 'dirty' as you put it.

But if someone people are happy to see it as 'skill' and use that 'skill' to kill all zds on their own, so much the betetr for them; at least theyre having fun. Just don't force me to. You can kite without being a zerker...
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  #127  
Old 08-08-2012, 11:36 PM
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So, anyone still wondering how to kill FPs as commando without taking damage on any difficulty?
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  #128  
Old 08-09-2012, 01:39 AM
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Originally Posted by EgreSS View Post
So, anyone still wondering how to kill FPs as commando without taking damage on any difficulty?
On HoE kite it with a few shots while breaking LoS until it's about half health - you'll be able to see it's health bar. Then do the ol'combo (nade+rage with your rifle+nade+nade) and it'll go kaboom or be very very close to death.

This can be done on normal to a 6man fleshpound. On hard you need to get it down to about 3/4 health and on suicidal around half-almost the same as on HoE.

This is kind of an emergency tactic though - Commando shouldn't be doing anything but clearing the trash and sirens when the fp shows up.
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  #129  
Old 08-09-2012, 05:20 AM
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Quote:
Originally Posted by karsey22 View Post
On HoE kite it with a few shots while breaking LoS until it's about half health - you'll be able to see it's health bar. Then do the ol'combo (nade+rage with your rifle+nade+nade) and it'll go kaboom or be very very close to death.

This can be done on normal to a 6man fleshpound. On hard you need to get it down to about 3/4 health and on suicidal around half-almost the same as on HoE.

This is kind of an emergency tactic though - Commando shouldn't be doing anything but clearing the trash and sirens when the fp shows up.
Oh, you can do better than that!

https://www.youtube.com/watch?v=OVsQU3kDmBo
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  #130  
Old 08-09-2012, 11:22 PM
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Originally Posted by EgreSS View Post
Oh, you can do better than that!

https://www.youtube.com/watch?v=OVsQU3kDmBo
Nice work. Haven't tried incorporating the new weapons into combos yet. Seems a little intense xD but I'll have to try that one out.
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  #131  
Old 08-23-2012, 09:43 PM
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Quote:
Originally Posted by Temstar View Post
At least we don't have it as bad as Berserkers, where an entire perk is useless against EVERY specimen class
There isn't much a Berserker with a Katana/Axe/LAR loadout can't handle. He's useful against entire WAVES.

EDIT: Wow nevermind, just saw the dates. :|
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  #132  
Old 09-04-2012, 10:02 PM
Aznl89 Aznl89 is offline
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The best thing a commando can do is weaken scrakes to 60% then shoot everything around it so the team can recover after the fight. As for FPs, help out and throw a nade if your team doesn't have a dedicated FP killer. Soloing is not going to happen just forget about it.
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  #133  
Old 09-05-2012, 01:58 PM
Mister_Virgo Mister_Virgo is offline
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Well, OP, as a now level 4 Commando, when I see a Scrake, if I have my FN-FAL, I'll just start shooting at him if he's far enough away. However, due to the relatively small clip, if he's within, say, 20 feet, I'll let another player Aggro him and then I'll start shooting at him.

A Fleshpound, however, is completely different. I will run away as fast as I can and, without second thought, let some other chap deal with it's anger and I'll shoot at the FP from a distance. (I am such a great team mate).

What I usually do, though, is save up for the FN-FAL and then buy a grenade launcher. Then I can deal with Fleshpounds and Scrakes with little worry.
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  #134  
Old 09-05-2012, 08:40 PM
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Fun fact : SCAR and FAL from a level 6 mando can decap a scrake without raging him on hard and below
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  #135  
Old 09-06-2012, 01:30 PM
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Originally Posted by Splatpope View Post
Fun fact : SCAR and FAL from a level 6 mando can decap a scrake without raging him on hard and below
lol, hard........is a joke.
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  #136  
Old 09-06-2012, 03:59 PM
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Quote:
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lol, hard........is a joke.
hoe is a joke

hard is training mode
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  #137  
Old 09-06-2012, 05:05 PM
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Had a go in test map today for some fun. With no armour, I have about a 50/50 success rate vs scrakes as a commando 6man HoE. However, you need to be able to shoot him with the FnFal as he comes at you, flinch him with the katana, then empty a SCAR into his face at close range.

Apparently you only need 30 of the 50 shots to connect to decap him, although I was often emptying both guns without managing to kill him, at which point you obviously die :P
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  #138  
Old 09-07-2012, 12:44 AM
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Quote:
Originally Posted by Althamus View Post
Had a go in test map today for some fun. With no armour, I have about a 50/50 success rate vs scrakes as a commando 6man HoE. However, you need to be able to shoot him with the FnFal as he comes at you, flinch him with the katana, then empty a SCAR into his face at close range.

Apparently you only need 30 of the 50 shots to connect to decap him, although I was often emptying both guns without managing to kill him, at which point you obviously die :P

the optimal way to do this is rebind the fnfal to a different key (say 3 if you use that for primaries) and fire about 14 shots into his face with the scar, which will not rage him, flinch with katana, then fnfal his face, in which case you will take 0 damage. The flinch has to be a headshot, otherwise you will take a small amount, maybe 9 points iirc. personally i dont use the fal, so i just empty about 21 shots with the m4, flinch and scar, causing about 9 armor points and 9 hp points.

KillingFloor - Scrake VS Commando (Hell on Earth) - YouTube
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  #139  
Old 09-12-2012, 02:45 AM
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Commandos job is always to take out the trash, so just aim for anything smaller than scrakes, that makes the sharpshooter job much easier.
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